Tile-based 3-D tries, tries again.(Company Business and Marketing)

EDN, July, 2000 by Dipert, Brian

A SIDE FROM A FEW non-PC victories, such as Sega's Dreamcast home-game console and Naomi arcade-system board, widespread success has eluded the architecturally elegant region-based, or tile-based, rendering approach to 3-D graphics that ArtX (www. artx.com), GigaPixel (www. gigapixel.com), Imagination Technologies (www.ati. com) acquired ArtX. And, at the 1998 Comdex, Imagination Technologies signed its second major co-development partner, STMicroelectronics. NEC was the first significant licensee of Imagination Technologies' PowerVR technology and is Sega's silicon supplier for Dreamcast.

Premium Content Partnership | HighBeam Research provides an in-depth online archive library of reference works. HighBeam Research

 

BNET TalkbackShare your ideas and expertise on this topic

Please add your comment:

  1. You are currently: a Guest |
  2.  

Basic HTML tags that work in comments are: bold (<b></b>), italic (<i></i>), underline (<u></u>), and hyperlink (<a href></a)

White Papers, Webcasts, and Resources

advertisement
CXO UnpluggedSmart Business interviews on BNET

See and hear how senior level executives across the Asia Pacific are developing smart business ideas across a variety of sectors. The focus is on the future, and on how businesses need to evolve.

advertisement
  • Click Here
  • Click Here
  • Click Here
  • Click Here
advertisement
Click Here