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A Whole New Virtual World.(Second Life)

Broadcasting & Cable, March, 2007 by Johnston, Garth

By Garth Johnston Media companies make 3D connections on Second Life and beyond It is, for many people, the ultimate fantasy: register on a virtual 3D community Website, create a custom avatar representation of yourself, and interact--or simply act out--in a virtual world. Since June 2003, when Linden Labs introduced the online game Second Life , such fantasy spots have garnered increasing media attention and user interest.

At present, Second Life boasts more than 4.4 million registered users, making it the largest virtual world. Several media companies are now ...

 

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