FROM ATARI TO XBOX, THINGS HAVE PLAYED OUT.(the videogame business)(Brief Article)

Video Business, March, 2001 by GAUDIOSI, JOHN

THE PAST 20 YEARS HAVE SEEN VIDEOGAME TECHNOLOGY EVOLVE FROM THE BLACK AND WHITE SPRITES AND MONO BLEEPS OF PONG AND SPACE INVADERS TO THE PHOTO-REALISTIC 3D VISUALS AND 5.1 DOLBY DIGITAL SURROUND SOUND OF DVD FORMAT GAMES SUCH AS METAL GEAR SOLID 2: SONS OF LIBERTY AND HALO. As technology has improved at a breathtaking pace, videogaming has grown from a niche hobby into a $6.2 billion a year industry.

From Atari 2600 to Super Nintendo to Sega's Genesis to Sony's PlayStation to Sega's Dreamcast to Microsoft's Xbox, videogames have become a new form of entertainment. PlayStation 2 and Xbox open new doors of convergence. Mainstream consumers who are in the market for their first DVD player are likely to invest in a PS2 this year, since the system will...

Premium Content Partnership | HighBeam Research provides an in-depth online archive library of reference works. HighBeam Research
 

BNET TalkbackShare your ideas and expertise on this topic

Please add your comment:

  1. You are currently: a Guest |
  2.  

Basic HTML tags that work in comments are: bold (<b></b>), italic (<i></i>), underline (<u></u>), and hyperlink (<a href></a)

advertisement
advertisement
  • Click Here
  • Click Here
  • Click Here
  • Click Here
advertisement