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Sex, Lies, and Videogames

Atlantic, The,  November, 2006  by Jonathan Rauch

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From Atlantic Unbound: Interviews: Beyond Space Invaders (October 3, 2006) Jonathan Rauch, author of "Sex, Lies, and Video Games," talks about a new generation of innovative and emotionally complex video games. Michael Mateas is the sort of person who once built an artificially intelligent(ish) robot houseplant that monitored your e-mail and changed shape to reflect the mood of what it read—if that sort of person can be said to be a sort.

This was in 1998, when Mateas was a doctoral student with some avant-garde ideas. Office Plant #1, as the creation was called, grew and shrank and blossomed and hibernated and waved its piano-wire fronds as it “fed” off e-mail traffic. Naturally, it also whistled, sang, moaned, and complained. Not long after building Office Plant #1, however, Mateas set it aside. He became interested in bigger things, like creating a new art form. Meanwhile, Andrew Stern, a programmer and ...