Advertising Industry
Industry: Email Alert RSS FeedGearing Up for Girl Play: THQ Adds Totally Angelica to Vid Game Format
Brandweek, March 27, 2000 by Todd Wasserman
Like Mattel Interactive and Acclaim Entertainment before it, software maker THQ is trying to get girls to play with computer games and will extend its licensing ties to Nickelodeon's Rugrats characters.
THQ, the Calabasas Hills, Calif., firm known mostly for its Wrestlemania and MTV Sports titles, plans in early May to roll out its first girls' game, Totally Angelica, a $29.95 Nintendo Game Boy Color title based on a Rugrats character skewed toward girls 6-12.
While Mattel's Barbie titles and Acclaim's Mary-Kate and Ashley games featuring Full House's Olsen twins have previously tried to win on girl-appeal, those titles are "basically boys' games with girls' artwork," said THQ associate product marketing manager Kevin Hooper.
Most RecentAdvertising Articles
- WPP's Sorrell Plans Further Reprisals Following George Patterson Victory
- Liverpool F.C. Confirms It Wants £250M for New Stadium Sponsorship; Debts...
- The Real Life Don Draper: Ad Exec Who Disappeared to Lead Double Life Is Found
- BBDO Detroit to Close as It Loses Chrysler; Twitter Was No Help
- How McCann Botched the Sterling Cooper Acquisition: "It's the Clients, Stupid"
- More »
In contrast, Totally Angelica, packed in a "Game Girl" box, doesn't require players to pass one level to continue the game. Instead, the title features several different activities set up in the framework of a "virtual mall," where contestants are awarded new clothes and accessories. Players can also share information via an infrared connection, because THQ found that girls are less interested in competing head-to-head with their friends.
Michael Goodman, senior analyst with The Yankee Group, Boston, said girls take a different approach to video games than boys because, "it goes to the psychology of females in general," who would "rather collaborate in a game than aim for destruction."
The market for girls' games is largely untapped, but there's evidence it may already have hit its peak. Only 19% of girls from 2-11 play console or PC games, versus 53% of boys, per Yankee Group data. But sales of girls' games measured in dollars fell 28% in 1999, compared to rises of 116% for 1997, and 38.5% in 1998, per PC Data, Reston, Va.
THQ, which has licensed Rugrats for console formats (Mattel has rights for PC games), will advertise the title in Rugrats books from Simon & Schuster and in a booklet that Paramount will distribute in showings of Rugrats in Paris: The Movie, due in November.
Brought to you by CBS MoneyWatch.com
- Best- and Worst-Paid College Degrees
- 6 Things You Should Never Do on Twitter or Facebook
- How Much Sleep Do You Really Need?
- 6 Big Myths about Gas Mileage
Most Recent Business Articles
- Multiple criteria evaluation and optimization of transportation systems
- Multi-criteria analysis procedure for sustainable mobility evaluation in urban areas
- A two-leveled multi-objective symbiotic evolutionary algorithm for the hub and spoke location problem
- Multi-criteria analysis for evaluating the impacts of intelligent speed adaptation
- The development of Taiwan arterial traffic-adaptive signal control system and its field test: a Taiwan experience
Most Recent Business Publications
Most Popular Business Articles
- 7 tips for effective listening: productive listening does not occur naturally. It requires hard work and practice - Back To Basics - effective listening is a crucial skill for internal auditors
- FAS 109: a primer for non-accountants - Financial Accounting Standards Board's "Statement 109: Accounting for Income Taxes"
- Design a commission plan that drives sales - Sales Commissions
- Too Young to Rent a Car? - 25-years-old the minimum age for car renting - Brief Article
- LIFO vs. FIFO: a return to the basics


