Enhancing the draw, Part II: presentation: this is the easiest part of the draw, but not as simple as it may seem

Guns Magazine, Nov, 2005 by Massad Ayoob

Last month we addressed the first step of drawing a handgun. Getting the hand onto .the concealed handgun, releasing any securing devices, and making ready to rip it out of the holster is the tough part. It's a complex psychomotor skill, a chain of dexterity-intensive events each of which must be accomplished properly, because a weakness in any link will compromise the whole chain.

The second stage, presentation, is easier. It's pretty much a simple, gross motor skill. But doing it with maximum speed and efficiency is not as simple as it might seem. It involves multiple elements.

Rock And Lock

With most handguns from most holsters, it is generally agreed the presentation should begin with a motion called "rock and lock." The elbow was pointed to the rear at the beginning of the draw stroke, to align the skeleto-muscular structure of the arm in the direction we'll be exerting force. As the gun comes up, the elbow comes rearward, snapping the muzzle upward as soon as it clears the holster and rocking that muzzle forward toward the target or threat.

At this point, we reach a fork in the road of conditional branching. If the target is very close--within arm's reach--the muzzle comes up at waist level allowing for a "speed rock" or "from the hip" point-shooting technique. Any farther from the target, the shooter will probably be better served by pulling the gun up higher until the base of the gun hand's thumb is level with the bottom of the pectoral muscle of the chest. This brings the gun's muzzle more in line with a standing opponent's upper torso. The pistol can be fired from here if necessary in what is called "the protected gun position," or it can be thrust forward toward the target. Because the muzzle is now in line with the target, the pistol can be fired with good effect as it is being pushed forward, before the arms reach full extension.

Support Hand

As the gun hand went for the pistol, the support hand brought itself to the mid-line of the body. Some instructors teach placing it flat against the torso. That's OK for a match, but if you're training for a possible close-quarters fight, a hand flat against the body can be trapped there by an opponent's hand. If he continues to push, he'll take you off balance and compromise your draw.

I prefer to keep those fingers pointed straight ahead, fingertips toward the target. If the hand or wrist should be grabbed, simply thrust the fingertips forward. This win break free of the opponent's attempt to restrain you, and your hand will naturally travel up toward his neck area, allowing you to grab the back of his neck and pull him forward and down, destabilizing him instead.

If no such thing happens, as the gun hand pushes the handgun forward, your support hand comes in--from the side and from behind the muzzle--and takes its position to reinforce the gun hand. You now have a two-hand hold moving forward as you begin to complete your intended firing stance.

The draw itself, per se, is done now, but things are not yet over. We've reached another junction on that conditional branching road, and this time, there are at least three paths to choose from.

Did we draw with the intention to fire immediately? Did we draw with the intention of taking a suspect at gunpoint? Or did we simply draw to a ready position, and if so, what ready position?

At this point, the safety catch of a single action auto should not yet be released, the squeeze-cocking lever of an HK P7 should not yet be depressed, and no matter the handgun, the trigger finger should not yet have entered the triggerguard!

Hopefully, the decision about what must be done at the end of the draw was determined before the draw began. In the real world, however, the situation may be taking shape so fast that you have to make that decision during the draw stroke. We'll discuss what to do in each of those three scenarios when we conclude this series in the next issue. In the meantime, if you're new to this whole quick-draw thing, it would be a good idea to take a triple-checked unloaded gun, or a dummy handgun, and practice the access and presentation stages for about four weeks, until next month's GUNS is in your hand.

COPYRIGHT 2005 Publishers' Development Corporation
COPYRIGHT 2005 Gale Group

 

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