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Sony Computer Entertainment America takes flight with 3-D flight simulator ''Bogey: Dead 6''
Business Wire, August 12, 1996
FOSTER CITY, Calif.--(BUSINESS WIRE)--Aug. 12, 1996--Simulation pilots strap in for the exhilarating 3-D dogfight of their life with ``Bogey: Dead 6,'' a new game from Sony Computer Entertainment America (SCEA), developed by Asmik.
``Bogey: Dead 6'' is an exclusive release for the PlayStation game console and is currently available on store shelves.
``Bogey: Dead 6'' is a 3-D flight simulation game that features unparalleled combat action, 360-degree movement, tight controls and amazing special effects. From takeoff to landing, the player is immersed in true-to-life combat allowing the ``pilot'' to feel the same intensity and satisfaction that a real fighter pilot experiences.
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The action begins as an international crime organization enlists the help of several allied countries to build an incredibly powerful military force. Hostile situations are deemed inevitable. Gamers assume the role of a Naval fighter pilot -- team member of an elite air squadron -- assigned to respond to special, classified, international missions.
With multiple fighter aircraft to choose from, like the F-4E Phantom, Hornet and F-22 Super Star, the ``pilot'' takes off to save the world from destruction.
```Bogey: Dead 6' fully demonstrates the power of the PlayStation game console with its fluid speed, polygon graphics and texture-mapped 3-D terrain,'' said Peter Dille, marketing product director, SCEA.
```Bogey: Dead 6' is also one of the first games to take advantage of the precision and control offered by the new Analog Joystick peripheral for the PlayStation game console, providing the ultimate cockpit experience.''
``Bogey: Dead 6'' offers two distinct play options: the ``training'' and ``scenario'' modes. Starting from takeoff and landing practice, the ``training'' mode offers actual battle training missions -- which may include takeoff, air battle, bombing and landing -- each is complete, providing a challenge while the gamer increases his skill level.
Comprised of 12 missions, the ``scenario'' mode involves three types of combat situations -- air-to-air, air-to-sea and air-to-ground assaults -- for nonstop battle action.
Before the action begins, the ``pilot'' is fully briefed on the objectives of each mission, such as the annihilation of an enemy fighter squadron in an air battle, the destruction of a ground fortress in an air-to-surface battle or combinations of both.
But nothing can prepare the ``pilot'' for the adrenaline-rushing battles as he fights for his life in the skies.
The ``virtual'' cockpit in ``Bogey: Dead 6'' allows the player to view the action through two main perspectives: the cockpit and heads-up-display (HUD) view. The cockpit mode is convenient for grasping the total situation, such as confirming the position and direction of the attack target on the radar.
The viewpoint from the cockpit, which surrounds the ``pilot'' with instruments, can be switched to an expanded HUD mode in response to combat situations. The HUD mode is particularly useful in close-distance battles and is suited to finding the enemy aircraft on the screen.
True-to-life environments in ``Bogey: Dead 6'' provide a realistic screen image that includes swift enemy air fighters, attacking tanks and ships, buildings and other targets. Mountains, islands and other geographical features are also displayed graphically in 3-D, recreating realistic ground contours.
Sony Computer Entertainment America, a division of Sony Interactive Entertainment Inc., is based in Foster City. The company markets the PlayStation game console for distribution in North America, publishes software for the PlayStation game console for the North American market and manages the U.S. third-party licensing program.
Sony Interactive Entertainment is a subsidiary of Sony Corp. of America. -0-
NOTE: Visit Sony on the Web at http://www.sony.com.
CONTACT: Sony Computer Entertainment America
Molly Smith, 415/655-8000
or
Fleishman-Hillard
Samantha Sackin, 213/629-4974
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