Business Services Industry
Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide
Business Wire, Jan 13, 1997
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Jan. 13, 1997--Sega of America Monday announced that sales of its Sega Saturn video game console exceeded the company's 1996 projections delivering an installed base of 1.6 million in North America.
Worldwide Sega Saturn sales to date total more than 7 million units.
Sega Saturn game sales jumped 175 percent compared with 1995, totaling 5.5 million units of first- and third-party software sold in 1996 in North America.
"Strong titles and good value drove sales beyond our expectations this year, especially during the holidays, when retailers were reporting that Sega Saturn sales surpassed the competition by as much as 2-to-1," said Shoichiro Irimajiri, chairman and CEO, Sega of America.
"No other company can deliver the quality and quantity of games Sega brings to the market; this will be even more evident in 1997 as we make customer satisfaction our No. 1 priority."
Sega Saturn Sales
Sega sold 1.3 million Sega Saturn systems to retail in 1996, with 1.2 million selling through to consumers. Combined with the 400,000 systems sold through in 1995, the total installed base reached 1.6 million. The North American Sega Saturn installed base is expected to reach at least 1.7 million by the end of the company's fiscal year, March 31, 1997.
Sega's "three pack" promotion helped boost sales in December alone to more than 500,000 Sega Saturn units, up 300 percent over November sales. Under the promotion, consumers received three free arcade translation games ("Virtua Fighter 2," "Daytona USA" and "Virtua Cop") with the purchase of a Sega Saturn.
"The `three free' promotion is one of the most successful consumer initiatives for increasing hardware sales volume in Sega's history," said Ted Hoff, executive vice president of sales and marketing, Sega of America. "To keep the momentum going well into the new year, we're extending the promotion until March 31. Our research shows that once consumers play our games, they're hooked on Sega Saturn."
The promotion also includes coupons good for $5 off one game or $15 off any two Sega Saturn games. The coupon is good through Feb. 28.
During the promotion, software sales continued to rise as much as 400 percent from November to December, with games such as "Sonic 3D Blast," "NiGHTS" and exclusive arcade translations selling beyond projections. Sega sold 2.7 million first-party games, while third-party game sales reached 2.8 million, totaling 5.5 million Sega Saturn games purchased in 1996.
There are 214 games available for the Sega Saturn system -- more games than Sony PlayStation and Nintendo 64 combined offered in 1996.
Sega's game plan for 1997 includes expanding the Sega Saturn library with new arcade-to-home translations -- including the ground-breaking "Virtua Fighter 3" game -- a competitive sports lineup, new character games featuring Sonic the Hedgehog, and all the best third-party games.
"Of all next generation platform gamers, the Sega Saturn customer will have the best software lineup to choose from," said Bernie Stolar, executive vice president of product development, Sega of America. "Our customers can look forward to exclusive third-party titles and simultaneous game launches across the next generation consoles, in addition to more than 20 in-house hits we'll deliver in 1997."
Sega Genesis Sales
Sega Genesis remained a strong seller for hardware and software in 1996 for gamers just entering the category. Sega hit its projections on the mark, selling 1.1 million hardware units and 3 million Sega Genesis games.
While the company recently announced it will dispose of all remaining 16-bit peripheral inventory, specifically the Genesis 32X and Sega CD products, it will continue to sell Genesis hardware and software in the coming years.
Sega continues to produce new gaming experiences that push the Sega Genesis platform to new heights, including the first three dimensional 16-bit game, "Sonic 3D Blast," and the arcade hit, "Virtua Fighter 2," which shipped late last year.
Sega of America is the arm of Tokyo-based Sega Enterprises Ltd., responsible for the development, marketing and distribution of Sega video game systems and video games in the Americas.
Sega Enterprises is a nearly $3.6 billion company recognized as the industry leader in interactive digital entertainment media, and is the only company that offers interactive entertainment experiences both inside and outside the home. Sega of America's World Wide Web site is located at http://www.sega.com .
CONTACT: Dan Stevens
Sega of America
415/802-3996
- 5 Rules for Immediate Annuities
- Death in the Family: 12 Things to Do Now
- Dumbest Things You Do With Your Money
- 6 Online Networking Mistakes to Avoid
- 401(k) Mistakes to Avoid
- 5 Economic Scenarios to Keep You Up at Night
- The Real ‘Best Places to Retire’
- Best Credit Cards for You
- 12 Tough Questions to Ask Your Parents
- The Real ‘Best Colleges’
- Home Buyer Tax Credit: How to Cash In
- Why You Shouldn’t Bash Cash
- 8 Phony 'Bargains' and Better Alternatives
- Danger: 3 Debit Card Scams to Avoid
- 6 Myths About Gas Mileage
- 29 Fees We Hate Most
- Quick and Easy Ways to Boost Returns
- Best Stocks to Buy Now
- Lower Your Taxes: 10 Moves to Make Now
- New Jobs: 8 Lessons from Real-Life Career Switchers
- The New Job Market: Who Wins and Who Loses?
- Health Care Reform's Public Option: Everything You Need to Know
- Volunteer Work When Unemployed: Should You Work for Free?
- Whose Recovery Is This?
- Long-Term-Care Insurance: 4 Biggest Risks to Avoid
Content provided in partnership with
Most Recent Business Articles
- Multiple criteria evaluation and optimization of transportation systems
- Multi-criteria analysis procedure for sustainable mobility evaluation in urban areas
- A two-leveled multi-objective symbiotic evolutionary algorithm for the hub and spoke location problem
- Multi-criteria analysis for evaluating the impacts of intelligent speed adaptation
- The development of Taiwan arterial traffic-adaptive signal control system and its field test: a Taiwan experience
Most Recent Business Publications
Most Popular Business Articles
- 7 tips for effective listening: productive listening does not occur naturally. It requires hard work and practice - Back To Basics - effective listening is a crucial skill for internal auditors
- FAS 109: a primer for non-accountants - Financial Accounting Standards Board's "Statement 109: Accounting for Income Taxes"
- LIFO vs. FIFO: a return to the basics
- Too Young to Rent a Car? - 25-years-old the minimum age for car renting - Brief Article
- Design a commission plan that drives sales - Sales Commissions


