Business Services Industry
THQ To Publish PlayStation Game Based On Hit "Danger Girl" Comic Book Series
Business Wire, August 25, 1998
CALABASAS, Calif.--(BUSINESS WIRE)--Aug. 25, 1998--THQ Inc. (Nasdaq NMS:THQI) Tuesday announced that it will publish and distribute a PlayStation adventure game based on characters from the new hit comic, "Danger Girl," created by J. Scott Campbell and published monthly under Image Comics' Cliffhanger label.
Interactive game developer n-Space will design and develop the game, scheduled for worldwide release by THQ in the fourth quarter of 1999. Demonstrating the comic book's popularity, New Line Cinema recently optioned live-action film rights.
The third-person action adventure game will revolve around the bold exploits of an elite team of sexy, smart and sassy women recruited by the top-secret Danger Girl spy agency and charged with fighting evil. Featuring multiple characters, each with unique skills, "Danger Girl" imperils its beautiful and curvaceous heroines in seemingly hopeless situations against menacing villains as they use their wit and charm to fight for the forces of good.
"`Danger Girl' is a fantastic opportunity to leverage a hot comic book property, a talented developer like n-Space, and THQ's strength as a worldwide publisher," said Steve Ryno, vice president of development, THQ. "THQ continually seeks out original, cutting-edge material to further expand our product line and `Danger Girl' certainly fits that bill."
"We are thrilled to be joining with THQ in this unique venture," said Erick Dyke, president, n-Space Inc. "Because of our relationship with J. Scott Campbell and Andy Hartnell, who are participating as team members on the project, and THQ's proven expertise, we are confident that we can provide a gaming experience to rival all other action adventures -- and give J. Scott Campbell's women the curves they deserve!"
"Andy and I are both quite eager to get this project underway," said Campbell, co-creator of "Danger Girl." "When we entered into this arrangement with n-Space, we knew we`d get a team that would create the definitive 'Danger Girl' experience. When they signed with THQ, we knew the product would go to market in style."
Based in Orlando, Fla., n-Space is a leading developer of entertainment software for Windows 95 and console systems such as Sony PlayStation and Nintendo 64. Established in 1994, n-Space creates compelling, state-of-the-art games with cutting-edge 3-D technology and vivid, inspiring imagery. n-Space is represented by Interactive Studio Management LLC.
THQ develops, publishes and distributes interactive entertainment software worldwide for a variety of hardware platforms including PC CD-ROM, and those manufactured by Nintendo and Sony. The THQ Web site is located at www.thq.com.
CONTACT: THQ Inc., Calabasas
Aimee Greenholtz, 818/223-3116 (media relations)
Deborah Lake, 818/591-1310 (investor relations)
- 5 Rules for Immediate Annuities
- Death in the Family: 12 Things to Do Now
- Dumbest Things You Do With Your Money
- 6 Online Networking Mistakes to Avoid
- 401(k) Mistakes to Avoid
- 5 Economic Scenarios to Keep You Up at Night
- The Real ‘Best Places to Retire’
- Best Credit Cards for You
- 12 Tough Questions to Ask Your Parents
- The Real ‘Best Colleges’
- Home Buyer Tax Credit: How to Cash In
- Why You Shouldn't Bash Cash
- 8 Phony 'Bargains' and Better Alternatives
- Danger: 3 Debit Card Scams to Avoid
- 6 Myths About Gas Mileage
- 29 Fees We Hate Most
- Quick and Easy Ways to Boost Returns
- Best Stocks to Buy Now
- Lower Your Taxes: 10 Moves to Make Now
- New Jobs: 8 Lessons from Real-Life Career Switchers
- The New Job Market: Who Wins and Who Loses?
- Health Care Reform's Public Option: Everything You Need to Know
- Volunteer Work When Unemployed: Should You Work for Free?
- Whose Recovery Is This?
- Long-Term-Care Insurance: 4 Biggest Risks to Avoid
Content provided in partnership with
Most Recent Business Articles
Most Recent Business Publications
Most Popular Business Articles
- 7 tips for effective listening: productive listening does not occur naturally. It requires hard work and practice - Back To Basics - effective listening is a crucial skill for internal auditors
- LIFO vs. FIFO: a return to the basics
- FAS 109: a primer for non-accountants - Financial Accounting Standards Board's "Statement 109: Accounting for Income Taxes"
- Using object-oriented analysis and design over traditional structured analysis and design
- Design a commission plan that drives sales - Sales Commissions


