Business Services Industry
Sega Announces Formation of New Company, Sega.com, Inc.; Offers Rebate On Sega Dreamcast Hardware for SegaNet ISP Subscribers
Business Wire, April 4, 2000
Business Editors and High-Tech Writers
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LAS VEGAS--(BUSINESS WIRE)--April 4, 2000
New Company Poised to Lead Online Console Gaming, Redefine
Industry Business Model
Continuing its mission to drive the future of console gaming, Sega(R) today announced at the company's annual retailer summit a bold move with the formation of Sega.com, Inc., a new online interactive entertainment company whose goal is to become the definitive online destination for gamers. Sega.com(TM), a privately held, independent company will share marketing resources with Sega leveraging the strong brand equity and installed base of two million Sega Dreamcast(TM) systems in the U.S.
At the core of Sega.com, is SegaNet(TM), the only high-speed online console gaming network, which will offer gamers 3D multiplayer games, chat, community, cheat codes, tournaments and content. SegaNet is also an ISP service for Sega Dreamcast and PC users, offering gamers the best in speed, consistent low latency, customer service and access to all other areas of the web, including personal e-mail (name@sega.net). Additionally, SegaNet will provide gamers content on complementary areas of interest, including music, TV, movies, sports and e-commerce.
The Triple Threat
Sega.com is the only company with all three necessary ingredients for success - the delivery system, SegaNet; the proprietary hardware and delivery system, Sega Dreamcast; and the best videogame content available in the market. "We've got the Internet playing field all to ourselves for at least the next 18 months, during which time we will become ingrained in consumers lives via SegaNet and our compelling online content, introduce them to the online gameplay experience via a console and further cement their loyalty to Sega - a brand they already know and love," said Peter Moore, senior vice president, Sega.
The Games, The Rebate
SegaNet will launch in the U.S. on September 7, 2000 with 10-12 online games available by fall, including "Quake III Arena(TM)," "Sega Sports(R) NFL 2K1," "Phantasy Star Online(TM)" and "Sega Sports NBA 2K1" to name just a few. SegaNet will launch in Canada by year's end. In order to drive rapid adoption of SegaNet, Sega.com is also announcing today an innovative rebate program, whereby consumers who signup for the SegaNet ISP will pay only $21.95 per month. Sega.com is also offering the Sega Dreamcast system for zero cost to consumers. "We believe this $200 rebate will drive consumers to retail outlets where they will purchase software, peripherals and other e-services from Sega," said Moore. Following are three ways consumers can obtain the rebate in late summer 2000:
-- Current Sega Dreamcast Owners - By signing up for SegaNet, consumers will receive a $200 check and a free keyboard (regardless of when they purchased their system).
-- Bricks and Clicks Purchasers - By signing up for SegaNet after purchase of Sega Dreamcast, consumers will receive a $200 check and a free keyboard.
-- PC Users - By signing up for SegaNet, consumers will receive a free Sega Dreamcast and keyboard.
The SegaNet ISP Partner
GTE Internetworking, a division of GTE Corporation (NYSE:GTE) and a leading provider of business Internet services, will provide the managed Internet access services for the new SegaNet ISP. GTE Internetworking provides a suite of managed Internet services to leading customers like the Los Angeles Times, Yahoo! and BankOne.
As part of the agreement, GTE Internetworking will provide national and local access for SegaNet, and will deliver high performance connectivity. Combining GTEI's network with tailored APIs, modem technologies, servers, routers, integration and a proprietary technology that will reside within the games as well as the servers called KAGE will ensure for an optimal end user experience. The combination of the KAGE API allows the games to hit their maximum speed potential with consistency and the lowest latency offered on the Net today, for an incredible multiplayer console gaming experience. Leading Sega.com towards the dominant position in this new market, is Brad Huang, who is Sega.com's president and CEO. "The Sega.com rebate will dramatically expand the installed base. Sega.com will benefit, as consumers will use the rebate money to purchase software and extra value-add services such as tournaments. Additional revenue streams will come from the SegaNet ISP subscriptions, advertisements, e-commerce, promotions and licensing." "Sega's mission is to take gamers where gaming is going, which is undoubtedly online, but also to do so in a way which redefines an industry business model that is outdated and inefficient," said Moore. "In the past, hardware manufacturers and publishers went through five-year life cycles of developing a platform, marketing it like hell to get an installed base, achieving the proper tie ratios between hardware and software and then repeating the process.
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