Business Services Industry
Cybernet's Gesture Recognition Technology Selected by NASA; Makes Touring International Space Station a Virtual Reality; Kiosk Takes Users to New Heights - Outer Space
Business Wire, May 2, 2001
Business Editors/High-Tech Writers
ANN ARBOR, Mich.--(BUSINESS WIRE)--May 2, 2001
Ever dreamed of touring the International Space Station? At NASA's new Bioastronautics Exhibit at the Johnson Space Center in Houston, visitors will soon be able to lead their own virtual space station tours by commanding a computer with a series of simple hand gestures. Cybernet Systems, an Internet research and development company in Ann Arbor, Mich., announced today the pairing of its patented gesture recognition technology with NASA's Virtual Astronaut software. The resulting exhibit kiosk takes Cybernet's technology for enhancing human interaction with a range of electronic devices and couples it with software that enables the public to explore space without ever leaving earth.
The gesture-controlled kiosk is being delivered to the Johnson Space Center this week; the Bioastronautics Exhibit is scheduled to open to the public in August 2001.
"Cybernet's gesture recognition technology observes human hand motions and interprets gestural signals in order to control devices," says Anthony J. Comazzi, Cybernet's vice president of business development. "This space station kiosk is just one of many potential applications for the technology. We believe that gesture recognition will ultimately provide a viable alternative to physical contact or remote controls for issuing commands to a variety of electronic devices."
Cybernet created the space station application in response to NASA's request for an educational outreach device that would capture the attention of children without the use of a keyboard or a mouse. By building its gesture recognition technology into the computerized kiosk, Cybernet allows users to "move" throughout the space station's interior via hand gestures. Visitors point a finger, move a hand around a designated area or open and close a fist to manipulate space station doors and viewports, or to request more information; the user never has to touch the computer screen.
"We want the kiosk to help the public understand the purpose of our science and our mission, and how it relates to life on earth," says Stacey Morrison, deputy chief information officer, Space and Life Sciences Directorate at the Johnson Space Center. "Because users interact with the computer through gestures, we won't have to worry about broken parts or a dirty computer screen during the exhibit. And because gesture recognition is a new computer technology, it adds to the futuristic sense of the exhibit."
To date, Cybernet's gesture recognition technology has been successfully incorporated into interactive computer gaming peripheral devices and game enhancement tools, such as the UseYourHead(TM) software product.
"With the customer delivery to NASA this week, Cybernet is paving the way for additional kiosk-based solutions, as well as a number of additional applications as gesture recognition can be incorporated into many other computer and non-computer based solutions," Comazzi noted. "Imagine being able to drive up to an ATM machine and complete your transaction by waving your hand in front of a window. Customers might experience fewer out-of-order machines if kiosks no longer required physical contact."
For more information about the Bioastronautics Exhibit, contact Stacey Morrison at stacey.e.morrison@jsc.nasa.gov. PC users can also visit NASA's virtual astronaut Web site at http://virtualastronaut.jsc.nasa.gov.
About Cybernet Systems
Cybernet Systems Corp. is a profitable, rapidly growing technology-based company focused on developing products that combine software and Internet intelligence with human-machine interaction. Cybernet has successfully leveraged its wealth of intellectual property to bring force feedback technology to market in the form of game controllers and joysticks, introduced a line of Linux-based Internet appliance software, and launched a PC game enhancement software product. The company continues to innovate in the areas of Internet medical systems, large-scale distributed network training and gaming and gesture control interface technology. Additional information on Cybernet Systems is available on the web at www.cybernet.com.
- 5 Rules for Immediate Annuities
- Death in the Family: 12 Things to Do Now
- Dumbest Things You Do With Your Money
- 6 Online Networking Mistakes to Avoid
- 401(k) Mistakes to Avoid
- 5 Economic Scenarios to Keep You Up at Night
- The Real ‘Best Places to Retire’
- Best Credit Cards for You
- 12 Tough Questions to Ask Your Parents
- The Real ‘Best Colleges’
- Home Buyer Tax Credit: How to Cash In
- Why You Shouldn't Bash Cash
- 8 Phony 'Bargains' and Better Alternatives
- Danger: 3 Debit Card Scams to Avoid
- 6 Myths About Gas Mileage
- 29 Fees We Hate Most
- Quick and Easy Ways to Boost Returns
- Best Stocks to Buy Now
- Lower Your Taxes: 10 Moves to Make Now
- New Jobs: 8 Lessons from Real-Life Career Switchers
- The New Job Market: Who Wins and Who Loses?
- Health Care Reform's Public Option: Everything You Need to Know
- Volunteer Work When Unemployed: Should You Work for Free?
- Whose Recovery Is This?
- Long-Term-Care Insurance: 4 Biggest Risks to Avoid
Content provided in partnership with
Most Recent Business Articles
- Multiple criteria evaluation and optimization of transportation systems
- Multi-criteria analysis procedure for sustainable mobility evaluation in urban areas
- A two-leveled multi-objective symbiotic evolutionary algorithm for the hub and spoke location problem
- Multi-criteria analysis for evaluating the impacts of intelligent speed adaptation
- The development of Taiwan arterial traffic-adaptive signal control system and its field test: a Taiwan experience
Most Recent Business Publications
Most Popular Business Articles
- 7 tips for effective listening: productive listening does not occur naturally. It requires hard work and practice - Back To Basics - effective listening is a crucial skill for internal auditors
- LIFO vs. FIFO: a return to the basics
- FAS 109: a primer for non-accountants - Financial Accounting Standards Board's "Statement 109: Accounting for Income Taxes"
- Using object-oriented analysis and design over traditional structured analysis and design
- Design a commission plan that drives sales - Sales Commissions


