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GameHouse Delivers Web-based and Downloadable Games for Mac OS X - Eight Popular GameHouse Titles Now Available for Apple's Super-Modern Operating System

Business Wire, July 17, 2002

Business Editors, High-Tech Writers

Macworld New York 2002

GameHouse, the leader in the online game industry, announced today that eight of its most popular games, including the award-winning Collapse!, are now available for Mac OS X.

The other games include Bounce Out!, Mah Jong, TextTwist, Glinx, Nisqually, Gem Drop and WHATword.

"Mac OS X is proving to be a strong and popular platform so we are bringing our award-winning online games to its users," said Ron Powers, vice president of business development for GameHouse. "With its power, stability and elegance, Apple's super-modern operating system provides an ideal environment for gaming and we are determined to continue offering great games for the Mac."

"With state-of-the-arts graphics technologies like OpenGL, Quartz and QuickTime fully integrated into the operating system, Mac OS X is able to deliver top-notch performance for games," said Ron Okamoto, Apple's vice president of Worldwide Developer Relations. "GameHouse develops a number of fun and compelling games and we are excited to have eight of them available for our Mac OS X users."

GameHouse has distinguished itself in the online and desktop game industry by continuously developing unique code, superior graphics, and compelling game play. GameHouse currently has over 60 different online game titles including action, puzzle, casino, sports, card and board games.

The eight GameHouse titles that are now available for Mac OS X can be played at the Mac OS X Game Arcade at Macworld Expo in New York, July 17-20. To download these games please visit www.gamehouse.com. Each game can be purchased for $19.95.

About GameHouse

GameHouse, Inc., based in Seattle, Washington and founded in 1998, creates realistic and dynamic Internet games for online and desktop entertainment. GameHouse software creates immediate revenue opportunities for their Partners and Affiliates via advertising and direct sales to the consumer. GameHouse games are played approximately 50 million times each month and are responsible for over 450 million ad impressions per month, keeping players captivated for an average of 40 minutes per session.

COPYRIGHT 2002 Business Wire
COPYRIGHT 2008 Gale, Cengage Learning
 

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