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Atari Releases ``Mission: Impossible - Operation Surma''
Business Wire, Dec 9, 2003
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LOS ANGELES--(BUSINESS WIRE)--Dec. 9, 2003
IMF Agent Ethan Hunt Infiltrates PlayStation(R)2, Xbox(R)
and Game Boy(R) Advance
Infiltrating stores nationwide today, Atari's "Mission: Impossible(R) - Operation Surma" brings all the action and intrigue of the "Mission: Impossible" movie franchise to the PlayStation(R)2 computer entertainment system, the Xbox(R) video game system from Microsoft and the Game Boy(R) Advance. Developed by Atari's Paradigm Entertainment, "Mission: Impossible - Operation Surma" presents players with a true mission impossible as they become IMF agent Ethan Hunt in an effort to stop the diabolical plans of the Surma Corporation.
"With `Mission: Impossible - Operation Surma,' players will be thrust into an authentic `Mission: Impossible' experience, complete with the latest spy gadgets, stealth action, incredible combat and plot-twisting suspense fans have come to expect from the franchise," said Steve Allison, vice president of marketing, Atari Inc.'s Los Angeles studio. "The stealth action category continues to surprise gamers with new and innovative game play experiences and `Operation Surma' is no exception. Our unique connection to one of today's strongest Hollywood movie franchises will complement our focus on delivering incredible game play with all of the powerful lead characters, fascinating villains, elaborate double-crosses and cunning treachery of a real `Mission: Impossible.'"
In "Mission: Impossible - Operation Surma," players step into the role of Ethan Hunt as he traverses the globe uncovering the insidious mysteries behind the malevolent Surma Corporation and its newly developed virus, the Ice Worm, which allows Surma to break into any computer system in the world. Armed with the hyper-cool, super spy technology and weaponry inspired by the "Mission: Impossible" movies, such as miniature remote-controlled devices, micro cameras, tranquilizing darts and character disguises, Hunt must lead his elite team in preventing Surma Corp. from taking over the world.
"Mission: Impossible - Operation Surma" features groundbreaking gameplay that empowers players to choose the tactics and game play style they wish to use in tackling mission objectives. For example, as Hunt, a player can forge an uneasy alliance with questionable characters in order to gain the upper hand against an overwhelming enemy force; or, the player can charge in, blasting away with the latest top secret IMF weapon; or, the player can slide silently in and out of the shadows, penetrating enemy lairs unnoticed. Ultimately, the nature of the adventure lies in the player's hands. Ving Rhames, who played Luther Stickell in both "Mission: Impossible" feature films, reprises his role by lending his voice and likeness in the game. As part of the IMF team assigned to assist Ethan Hunt in his efforts, Luther will provide critical mission intelligence, hack security systems and generally sweep target areas clear of enemy detection devices, thus allowing Hunt to penetrate more effectively.
"Mission: Impossible - Operation Surma" Features:
-- Open-Ended Gameplay: Players will be empowered to play the
game the way they like. Take out a guard and dispose of his
body, sneak behind the guard and slip by unnoticed, distract
the guard to another area, tranquilize the guard remotely or
even take him prisoner are just a few options at the players
disposal for nearly every situation.
-- Super Spy Gadgets: As with any "Mission: Impossible," the
gadgets are where it's at. "Operation Surma" will put dozens
of super-cool gadgets at players fingertips, including: The
Wasp, a miniature remote-controlled "bug" with a devastating
"sting"; a directional microphone used to overhear distant
conversations; binoculars featuring a digital camera for
evidence gathering; Electronic Warfare darts for disabling
critical electronic devices; and, much more.
-- Agent Moves and Abilities: As Ethan Hunt, players will have at
their disposal all the moves that any respectable super agent
has spent years perfecting, including: vaulting and mantling
of objects; hand walking on ledges; wall hugging through tight
spaces; crouching and creeping to keep a low profile;
hand-over-hand maneuvering on pipes and girders. In addition,
players will be able to execute numerous stealth disabling,
restraining and finishing maneuvers on enemy characters.
-- Gameplay Locations: Led by Mission Commander Swanbeck, players
will follow clues and undertake missions in exotic locations
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