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Atari Ships ``Magic: the Gathering - Battlegrounds''; Xbox Live Support Highlights Strategic Fighting Game Based on Wizards of the Coast's Premier Trading Card Game
Business Wire, Nov 19, 2003
Business & Entertainment Editors
LOS ANGELES--(BUSINESS WIRE)--Nov. 19, 2003
Atari today announced that it has shipped "Magic: The Gathering(TM) - Battlegrounds," for the Xbox(R) videogame system from Microsoft and PC CD-ROM, to retail stores nationwide. Developed for Atari by Secret Level, "Magic: The Gathering - Battlegrounds" is based on the incredibly popular trading card game created by Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE:HAS). The game is filled with faithful card game translations of classic creatures, spells and enchantments, and presented in a visually stunning 3D game environment rife with real-time strategic fighting, devastating wizard arsenals and intense creature combat.
"Based on one of the best game franchises ever created, `Magic: The Gathering - Battlegrounds' will truly usher in a new era of strategic fighting gameplay," said Steve Allison, vice president of marketing, Atari's Los Angeles Studio. "`Magic: The Gathering - Battlegrounds' is like no other `Magic' game to date -- it is incredibly fast paced, eye popping in full 3D and filled with tons of strategic fighting action. `Magic: The Gathering - Battlegrounds' also takes full advantage of Xbox Live, allowing players to compete against friends worldwide, track their stats and rank as well as download new creatures, spells, arenas and more."
Created by award-winning game designer Richard Garfield and published by Wizards of the Coast, the "Magic: The Gathering(R)" trading card game made its debut in 1993. Today, there are more than 6 million "Magic" players worldwide. Just as in the "Magic(R)" card game, in "Magic: The Gathering - Battlegrounds" players will choose a duelist and any of Magic's five colors -- red, green, white, blue or black -- to attempt to reduce their opponent's life to zero. Of course, getting an opponent to zero will not be easy, players will have to utilize lightning reflexes, strategic brilliance and, on occasion, raw power to overcome an enemy.
An important aspect to "Magic: The Gathering - Battlegrounds" will involve the player's mastery of the five colors in the development of his/her duelist. Each color has a proficiency at certain types of activities, such as attacking, defending and healing. Players will be able to select up to two colors and utilize creatures, spells and enchantments in any combination from those schools. For example, a red duelist may choose to augment the attacking powers of his Lava Dragon by adding powerful green enchantments to his arsenal or increase his resilience by using white's restorative powers instead.
"Magic: The Gathering - Battlegrounds" will feature an engrossing single-player Quest Mode, featuring a plot that includes characters from "Magic: The Gathering" storylines while also introducing a variety of new characters and locales. Single-player Quest Mode will be comprised of six chapters, each featuring up to 15 quests. Most quests will involve battles with resident duelists, sub-bosses or bosses who often control a particular creature or spell that the player has not yet acquired. As the player progresses, the resident duelists get tougher and control more powerful spells.
Additional Highlights:
-- Xbox Live Enabled -- "Magic: The Gathering - Battlegrounds"
takes full advantage of Xbox Live with a robust set of
features, including online dueling and chat capabilities, a
complete ranking system and statistic tracking. In addition,
new creatures, sorceries, enchantments and arenas will be made
available to players for download after launch.
-- Creatures, Creatures, Creatures -- "Magic: The Gathering -
Battlegrounds" will feature dozens of creatures that can be
utilized by duelists throughout the game. Creatures include
the Goblin King (red), who improves the performance of any
other goblin under player control; the Krovikan Vampire
(black), who can "resurrect" enemy units to serve his side
after defeating them in combat; the unstoppable Avatar of
Might (green), who can trample through defending forces and
still attack the opposing duelist; the Warrior Angel (white),
who can heal the controlling duelist with the damage she deals
in combat; and Horned Turtle (blue), who acts as a barrier to
all ground units.
-- Super Sorceries -- While creatures get all the headlines, an
effective sorcery can unleash a devastating, game-ending
world of hurt with one simple spell cast. Red features some of
the most devastating sorceries with show stoppers, including
Inferno, Scorching Missile and Engulfing Flames, which all
deal varying amounts of damage to creatures and duelists
alike. Not to be left out, the other colors also feature a
horde of deadly spells, including Hellfire (black), which
instantly kills all non-black creatures; Overrun (green),
which grants all green creatures bonuses to attack and defense
as well as the ability to trample opponents; Spelljack (blue),
which allows a blue duelist to literally steal an opposing
player's spell if timed correctly; and, Demystify (white),
which destroys an enemy duelist's last cast enchantment.
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