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Majesco Announces 'Super Collapse! II' For The Nintendo Game Boy Advance; Company Expands 2004 Product Lineup With High-Profile Offering

Business Wire, March 3, 2004

Entertainment Editors/Business Editors

EDISON, N.J.--(BUSINESS WIRE)--March 3, 2004

Majesco Sales Inc., the sole operating subsidiary of ConnectivCorp (OTCBB: CTTV), today announced plans to publish Super Collapse!(R) II for Nintendo's Game Boy Advance. Developed by GameHouse(R) Studios and already a Web-game favorite with over 15 million users, the popular downloadable PC game is one of the most-played puzzle games on the Net and among the most-acclaimed Internet titles in its genre.

"Majesco has continually sought out properties with the potential to succeed on different interactive platforms and with Super Collapse! II, we feel its tremendous online following make it a strong a candidate for cross-over success," said Ken Gold, Vice President of Marketing for Majesco. "We believe that Super Collapse! II's addictive and challenging game play elements will translate perfectly on the Game Boy Advance for the puzzle-playing consumer."

Super Collapse! II challenges players with four exciting modes of play. In Classic and Strategy Mode, players must clear blocks by selecting groups of similarly colored blocks to collapse as blocks continuously appear at the bottom of the board. When the blocks reach the top, the game is over. Relapse Mode is twice the challenge with blocks appearing from the top and bottom of the board. The game is over when blocks from both sides touch. Finally, Puzzle Mode puts gamers' brains to the test as they try and solve a series of elaborate, block-collapsing puzzles.

Super Collapse! II is scheduled to ship for the Game Boy Advance in March . For additional information regarding Majesco's entire lineup of games, please visit the website at www.majescogames.com.

About GameHouse Studios

GameHouse Studios, a division of RealNetworks, Inc., develops and publishes many of the top casual games on the Internet and for mobile entertainment including Super Collapse! II, Puzzle Inlay, and TextTwist(R). GameHouse distributes these games through its own direct-to-consumer web site (www.gamehouse.com), through third party affiliates, licensing agreements and through distributors that include Comcast, Earthlink, Pogo.com, MSN, RealArcade, Shockwave, Sony, and Yahoo!

About Majesco

Established in 1986 and headquartered in Edison, NJ, with offices in the United Kingdom, Majesco is the sole operating unit of ConnectivCorp (OTC BB: CTTV.OB) and is a leading international developer, publisher and distributor of interactive entertainment products for the Xbox(R) video game system from Microsoft, Sony PlayStation(R)2 computer entertainment system, and Nintendo GameCube(TM) and Game Boy(R) Advance systems, as well as the personal computer. The Company's 2004 lineup includes the critically acclaimed Advent Rising, the first in a trilogy of action/adventure games; BloodRayne 2, the sequel to its popular action/horror series, as well as the launch of it's GBA Video product line, which utilizes the Company's proprietary video compression technology to enable consumers to view high quality video on a standard Nintendo Game Boy Advance system.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; competitive factors in the businesses in which we compete; continued consumer acceptance of the gaming platforms on which our products operate and our products; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity; changes in national, regional or local business conditions or economic environments; government fiscal and monetary policies; and legislative or regulatory changes that affect our business. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or an anticipated events or circumstances after the date of such statements.

Super Collapse! And GameHouse are registered trademarks of RealNetworks, Inc.

COPYRIGHT 2004 Business Wire
COPYRIGHT 2008 Gale, Cengage Learning
 

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