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Khronos Releases OpenKODE 1.0 Royalty-Free Standard for Mobile Rich-Media and Graphics Application Portability

Business Wire, Feb 11, 2008

"OpenKODE is a significant advance for the handheld industry as it combines the Khronos industry-leading media APIs into a reliable set of functionality that can provide great native performance on mobile devices while reducing fragmentation from the software developers' point of view," said Tero Sarkkinen, CEO of Futuremark. "Futuremark has been delighted to play a key role in the industry roll-out of OpenKODE and to apply our considerable expertise in performance measurement software development and functionality testing to create the OpenKODE conformance tests."

In a separate announcement today, Antix Labs announced an agreement with Motorola for its Game Player client for Motorola UIQ devices implementing the OpenKODE 1.0 specification.

"The fragmented, device-specific nature of native multimedia content has been destroying the mobile industry's economics; OpenKODE takes major steps to reduce that fragmentation and encourages publishers and developers to improve and deploy more attractive services," said Tim Renouf, OpenKODE specification editor and systems architect at Antix Labs. "The Antix Game Player, Antix's cross-platform, binary portable, native solution for mobile gaming, supporting the OpenKODE specification, is being demonstrated at both Mobile World Congress and Game Developer Conference."

Today Acrodea has announced it is releasing development versions of OpenKODE 1.0 for Windows and Mac OS X which are freely available for developers. The implementations are available at http://www.acrodea.co.jp/en/openkode. Acrodea has also announced it is porting OpenKODE to the Brew platform.

"OpenKODE is a long-awaited solution that genuinely helps resolve problems such as platform fragmentation and media API interoperability among mobile platforms. Acrodea has actively participated in the OpenKODE standardization work from the very beginning and is extremely pleased with the specification being now ratified and by being able to deliver one of the first, fully-conforming OpenKODE implementations to the market. By maximizing the usage of Khronos APIs, such as OpenKODE and OpenGL ES, Acrodea believes it can minimize time-to-market of its product portfolio and enable more sophisticated user experiences on all major mobile platforms," said Yoshi Kuniyoshi, CTO and executive vice president of Acrodea.

OpenKODE will be a fertile foundation for innovative and differentiated solutions that go beyond the specification itself - such as middleware platforms that enable the distribution of a single binary across multiple handsets.

"Ideaworks3D has enormous experience in using smart technology to solve mobile fragmentation problems. We've offered Khronos strong support through the evolution of OpenKODE 1.0, and have been intimately involved in the design of the OpenKODE Core API. At Mobile World Congress this year we are proudly presenting Airplay 3.5, a single-binary native execution environment which is declared to be conformant with OpenKODE 1.0 on a huge number of platforms," said Alex Caccia, CEO Ideaworks3D Ltd.


 

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