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Virtual Heroes Helps Dazzle CES Crowd with Virtual Jam Session During Intel CEO Paul Otellini's CES Keynote
Business Wire, Jan 8, 2008
Advanced Learning Technology Leader Helped Bring Together Cutting Edge Virtual World Collaborative Technology
RESEARCH TRIANGLE PARK, N.C. & LAS VEGAS -- Virtual Heroes Inc. (VHI), a leader in serious games and advanced learning technologies announced today that it successfully helped create a unique virtual environment for CEO Paul Otellini's keynote presentation today at the 2008 International Consumer Electronics Association Show (CES) in Las Vegas. Otellini was joined live onstage by Steve Harwell, the lead singer of the band Smash Mouth, and virtually by other members of the band to demonstrate how the Internet is evolving to enable more natural social interactions and better shared experiences.
Otellini's presentation featured an intersection of internet 2.0, virtual worlds, and virtual collaboration. Virtual Heroes' technology team integrated its own technology -- along with technologies from Organic Motion, eJamming and Big Stage -- to create one of the world's first live 3-D virtual jam sessions. Virtual Heroes' art team created a realistic looking virtual garage for Smash Mouth to rehearse from using the Unreal[R]3 engine by Epic games. Life-like avatars of the band's three musicians with their instruments, created by Big Stage, were also unveiled when the virtual 3-D garage opened.
"In our research at Intel we are looking for new applications that will take advantage of the advancements in multi-core computing, bringing new capabilities to consumers on mainstream PCs," said Jerry Bautista, co-director of Intel's tera-scale computing program. "The combination of serious games animation with virtual world technology by Virtual Heroes combined with multi-core processing power, is a great example of what could by done in this new computing era."
"We are thrilled with the opportunity to help Intel present exciting new technologies with collaborative virtual worlds," said Virtual Heroes founder and CEO Jerry Heneghan. "There is no better venue than CES, to showcase the future of interwoven technologies for work and play, and we were honored to play a key role in making that happen."
Virtual Heroes makes advanced interactive solutions that integrate photo-realistic virtual worlds, serious games, social-networking and internet 2.0 technologies for unprecedented, high-fidelity, collaborative experiences. VHI is perhaps best known for its work with the America's Army Training Platform architecture and the 3DiTeams application developed for the Human Patient Simulation Center at Duke Medical Center.
About Virtual Heroes Inc.
Founded in January 2004, and located in Research Triangle Park, NC, Virtual Heroes Inc. (VHI), the "Advanced Learning Technology Company," creates collaborative interactive learning solutions for the federal systems, healthcare and commercial markets. Advanced Learning Technologies leverage simulation learning and digital games-based learning paradigms to accelerate learning, increase proficiency and reduce training costs for next-generation workforce development.
As a global market leader in this field, VHI applications facilitate highly interactive, self-paced learning and instructor-led, distributed team training on the Virtual Heroes Advanced Learning Technology (A.L.T.) platform using the Unreal[R] Engine 3 by Epic Games. In 2007, VHI was honored by Military Training and Technology magazine as one of the industry's Top 100 companies for a third consecutive year. Virtual Heroes is expanding its experience and success in the defense sector into the healthcare market with the development of HumanSim[TM], and into the commercial market with custom solutions.
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