Business Services Industry
Research and Markets: Guide to Microsoft's Framework for Building Games for Xbox 360 and Windows
Business Wire, March 12, 2008
DUBLIN, Ireland -- Research and Markets (http://www.researchandmarkets.com/reports/c85568) has announced the addition of "Professional XNA Programming : Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 , 2nd Edition" to their offering.
Professional game developer and MVP Benjamin Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games. This improved and updated edition of Professional XNA Game Programming is a hands-on guide that will get readers up and running with XNA quickly, and includes 6 fully functional games including the popular Racing Game, and the new Dungeon Quest.
Topics include:
- XNA requirements and components
- Writing helper classes
- Graphics with the XNA Framework
- Create great visual effects through Shaders
- Using XAct for Music and Sounds
- Accessing Keyboard, Mouse and Xbox Controllers with XInput
- Programming a complete racing game
- Building a graphics engine
- Creating a game engine
- Building networked games
- How to get all the content managed in XNA
- Fine tuning and debugging
- Deployment to Xbox 360
Discussions:
- Introducing XNA
- Creating Your First Game: Pong
- Helper Classes
- Game Components
- Writing Your Own XNA Graphics Engine 1
- Shader Management
- Realism Through Normal Mapping
- Post-Screen Shaders and the Rocket Commander Game
- Adding Sound with XACT
- Player Input and the User Interface
- Creating XNA Shooter
- Generating Landscapes and Tracks
- Physics
- Fine-Tuning and "Modding" the Racing Game
- Multiplayer and Xbox Live
- Role-Playing Games
- Dungeon Quest
For more information visit http://www.researchandmarkets.com/reports/c85568
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