Software architecture for a Virtual Environment for Nano Scale Assembly

Journal of Research of the National Institute of Standards and Technology, March-April, 2004 by Yong-Gu Lee, Kevin W. Lyons, Shaw C. Feng

(2) Certain commercial equipment, instruments, or materials are identified in this paper to foster understanding. Such identification does not imply recommendation or endorsement by the National Institute of Standards and Technology, nor does it imply that the materials or equipment identified are necessarily the best available for the purpose.

(3) Cluster programming and distributed programming are terms used interchangeably throughout this paper.

5. References

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[2] D. Pape, Hardware independent virtual reality development system, IEEE Computer Graphics Appl. 16 (4), 44-47 (1996).

[3] R. Hubbold, J. Cook, M. Keates, S. Gibson, T. Howard, A. Murta, A. West, and S. Pettifer, GNU/MAVERIK: A microkernel for large-scale virtual environments, Presence 10 (1), 22-34 (2001).

[4] C. Cruz-Neira, D. J. Sandin, and T. A. DcFanti, Surround-screen projection-based virtual reality, the design and implementation of the CAVE, in Computer Graphics Proceedings (1993) pp. 135-142.

[5] H. Tramberend, Avocado, a distributed virtual reality framework, in Proceedings of the IEEE Virtual Reality (1999) pp. 8-13.

[6] J. Allard, V. Gouranton, L. Lecointre, and E. Melin, Net Juggler and SoftGenLock: Running VR Juggler and active stereo and multiple displays on a commodity component cluster, in Proceedings of the IEEE Virtual Reality (2002) pp. 273-274.

[7] CAVELib user's manual version 3.1.1, VRCO, Inc. (2004).

[8] WorldToolKit it documentation--Release 10, Sense8, Inc. (2004).

[9] Visualization solutions white paper, Parametric Technology Corporation (1999).

[10] C. Shaw, M. Green, J. Liang, and Y. Sun, Decoupled simulation in virtual reality with the MR Toolkit, ACM Trans. Inform. Syst. 11 (3), 287-317 (1993).

[11] J. Kelso, L. E. Arscnault, S. G. Satterfield, and R. D. Kriz, DIVERSE: A framework for building extensible and reconfigurable device independent virtual environments, in Proceedings of the IEEE Virtual Reality (2002) pp. 183-190.

[12] J. Peek, G. Todino-Gonguet, and J. Strang, Learning the Unix Operating System, O'Reilly & Associates (2001).

[13] R. M. Taylor II, T. C. Hudson, A. Seeger, H. Weber, J. Juliano, and A. T. Helser, VRPN: A device-indepndent, network-transparent VR peripheral system, in ACM Symposium on Virtual Reality Software and Technology (2001).

[14] M. Fowler and K. Scott, UML distilled: a brief guide to the standard object modeling language, Addison-Wesley (2000).

[15] M. Czernuszenko, D. Pape, D. J. Sandin, T. A. DeFanti, G. Dawe, and M. Brown, The ImmersaDesk and Infinity Wall Projection-Based Virtual Reality Displays, Computer Graphics 31 (2), 46-49 (1997).

[16] G. D. Kessler, L. F. Hodges, and N. Walker, Evaluation of the cyberglove as a whole-hand input device, ACM Transactions on Computer-Human Interface 2 (4), 263-283 (1995).

[17] SpacePad installation and operation guide, Ascension Technology Corporation (1996).

 

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