The Mad Dash to Compute
School Administrator, April, 1999 by Jane M. Healy
A respected educational psychologist raises questions about the trade-offs, and long-term ramifications of technology use in schools
"I feel as if we're being swept down this enormous river--we don't know where we're going or why, but we're caught in the current. I think we should stop and take a look before it's too late."
This comment about the use of technology in schools was voiced plaintively by an assistant superintendent from Long Island, N.Y. It was typical of many I collected recently in a three-year investigation of our heavily hyped technological revolution.
Having started this saga as a wide-eyed advocate for educational computing, I now must admit that the school official was right. New technologies hold enormous potential for education, but before any more money is wasted, we must pause and ask some pointed questions that have been bypassed in today's climate of competitive technophilia ("My district's hard drives are bigger than yours!").
Educators, who are seen as one of the ripest growth markets in hardware, software and Internet sales, have been carefully targeted by an industry that understandably wants to convince us that its products will solve all our problems. (Did you ever previously see multiple double-page ads in Education Week for any educational product? Have you been offered "free" equipment--that eventually demands as much upkeep and fiscal lifeblood as the man-eating plant in "Little Shop of Horrors?"). The advertising's thrust to both educators and parents is that you should invest in as much technology as early as possible or students will be left hopelessly behind. The parents, failing to appreciate the nonsense inherent in this assumption, in turn put additional pressure on schools to "get with the program."
As educators, we should have the wit to evaluate these pressures, resist public opinion and shun manipulative marketing. It also becomes our obligation to interpret to the public what we know is really good for kids. Yet three major issues are being largely overlooked as we rush to capture the trend. I will call them (1) trade-offs, (2) developmental questions and (3) winners in the long run?
The Trade-Offs
During my recent research, which involved visits to dozens of elementary and secondary schools across the United States, I was invited to observe the flagship elementary school of a district that prides itself on the scope of its technology budget. Yet I had difficulty finding students using computers. Many expensive machines were sitting idle (and becoming increasingly obsolete) in classrooms where teachers have not learned to incorporate them into daily lessons. ("When they break, I just don't get them repaired," one 1st-grade teacher confided.)
Finally, in the computer lab, I found 32 5th-grade students lined up at two rows of machines and confronted the following scenario: The technology coordinator--technologically adept but with virtually no background in either teaching or curriculum development--explains that this group comes four times a week to practice reading and math skills. Many students are below grade level in basic skills.
I randomly select a position behind Raoul, who was using a math software program. The director, now occupied in fixing a computer that eager young fingers have crashed, hastily reminds the students to enter the program at the correct level for their ability, but I begin to suspect something is amiss when Raoul effortlessly solves a few simple addition problems and then happily accepts his reward--a series of smash-and-blast games in which he manages to demolish a sizeable number of aliens before he is electronically corralled into another series of computations. Groaning slightly, he quickly solves these problems and segues expertly into the next space battle.
By the time I move on, Raoul has spent many more minutes zapping aliens than he has in doing math. My teacher's soul cringes at the thought of important learning time squandered. I also wonder if what we are really teaching Raoul is that he should choose easy problems so he can play longer or that the only reason to use his brain even slightly is to be granted--by an automaton over which he has no personal control--some mindless fun as a reward. I wonder who selected this software or if any overall plan dictates the implementation of this expensive gadgetry.
Moreover, this computer lab, like so many others, has been morphed from a music room. In this school system, cutbacks in arts, physical education and even textbooks are used to beef up technology budgets.
The trade-offs inherent in this all-too-typical situation should be troubling to all of us:
* Haste and pressure for electronic glitz. These should not replace a carefully designed plan based on sound educational practice. Grafting technology onto schools without good curriculum or excellent teaching guarantees failure. First things first.
* Money on hardware, software and networks instead of essential teacher education. Informed estimates suggest it takes five years of ongoing in-service training before teachers can fully integrate computer uses into lesson plans. They must also have solid technical support so that instructional time is not spent repairing machines.
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