The human touch: in the rush to place a computer on every desk, schools are neglecting intellectual creativity and personal growth
Education Next, Fall, 2004 by Lowell Monke
The general computer skills a youth needs to enter the workplace or college can easily be learned in one year of instruction during high school. During the nine years that I taught Advanced Computer Technology for the Des Moines public schools, I discovered that the level of computer skills students brought to the class had little bearing on their success. Teaching them the computer skills was the easy part. What I was not able to provide were the rich and varied firsthand experiences students needed in order to connect the abstract symbols they had to manipulate on the screen to the world around them. Students with scant computer experience but rich ideas and life experiences were, by the end of the year, generating sophisticated relational databases, designing marketable websites, and creating music videos. Ironically, it was the students who had curtailed their time climbing the trees, rolling the dough, and conversing with friends and adults in order to become computer "wizards" who typically had the most trouble finding creative things to do with the computer.
Certainly, many of these highly skilled young people (almost exclusively young men) find opportunities to work on computer and software design at prestigious universities and corporations. But such jobs represent a minuscule percentage of the occupations in this nation. And in any case, the task of early education is not merely to prepare students for making a living; it is to help them learn how to make a life. For that purpose, the computer wizards in my class seemed particularly ill prepared.
So why is it that schools persist in believing they must expose children to computers early? I think it is for the same reason that we take our children to church, to Fourth of July parades, and indeed to rituals of all types: to initiate them into a culture--in this case, the culture of high technology. The purpose is to infuse them with a set of values that supports the high-tech culture that has spread so rapidly across our society. And this, as we shall see, is perhaps the most disturbing trend of all.
The Ecological Impact of Technology
As the promise of a computer revolution in education fades, I often hear promoters fall back on what I'll term the neutrality argument: "Computers are just tools; it's what you do with them that matters." In some sense this is no more than a tautology: Of course it matters how we use computers in schools. What matters more, however, is that we use them at all. Every tool demands that we somehow change our environment or values in order to accommodate its use. For instance, the building of highways to accommodate the automobile hastened the flight to the suburbs and the decline of inner cities. And over the past 50 years we have radically altered our social landscape to accommodate the television set. In his seminal book Autonomous Technology, Langdon Winner dubbed this characteristic "reverse adaptation."
Consider the school personnel who already understand, intuitively, how this principle works: the music teacher whose program has been cut in order to fund computer labs; the principal who has had to beef up security in order to protect high-priced technology; the superintendent who has had to craft an "acceptable use" agreement that governs children's use of the Internet (and for the first time in our history renounces the school's responsibility for the material children are exposed to while in school). What the computers-are-just-tools argument ignores is the ecological nature of powerful technologies--that is, their introduction into an environment reconstitutes all of the relationships in that environment, some for better and some for worse. Clinging to the belief that computers have no effect on us allows us to turn a blind eye to the sacrifices that schools have made to accommodate them.
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