Find Articles in:
All
Business
Reference
Technology
News
Lifestyle

Business Services Industry

The ASTD E-Learning Handbook. . - Books - book review

T+D, May, 2002 by Allison Rossett, Darin E. Hartley

Allison Rossett's The ASTD E-Learning Handbook could just have easily been titled, Alphabet Soup: E-Learning From A to Z. If you're in the learning business and are considering, using, or reconsidering e-learning, this is a must-read book for you.

Balance. That's the one word that encapsulates this hefty 543-page tome:

* balance between the hype and the hope of e-learning

* balanced contributor group--includes e-learning's gurus and rising stars

* balanced content--covets theory, practice, prediction, and reality.

Newcomers to the e-learning field often paint only the rosiest of pictures when making a case for e-learning. They evangelize about the great ROI that implementing a new e-learning solution will provide. Rossett understands that such unadulterated praise is dangerous and counters it with realistic examples and concerns. There isn't room in this review to disclose what's in each chapter, but here are a few highlights.

In the film Dead Poets Society, Robin Williams's character asks his students to rip out the opening chapter of their textbooks. Inspired by his request, I'd ask readers to tear out Rossett's introduction, "Walking in the Night and Thinking About E-Learning," fold it, and carry it with them as a reference. She accurately describes the current state of e-learning: It's a tool with great promise, but it still has glitches. Rossett is adept at condensing information into manageable chunks. For example, in two tables she highlights the benefits of and concerns about e-learning. That's a handy aid to use when you're investigating various e-learning solutions.

If you're wondering how today's e-learning will pave the way for future learning activities, read Wayne Hodgins's chapter, "Learnativity: Into the Future." Learnativity, according to Hodgins, is a "knowledge creation spiral that involves performing, capturing, managing, and learning."

Hodgins maps an analysis of current e-learning applications against some visionary concepts of learning. To support his premise, he peppers the chapter with quotations from various thought leaders, such as this one from Gary Hamel: "There can be no innovation in the creation of strategy without a change in perspective."

Hodgins may show us where elearning is headed, but Elliott Masie's chapter, "Blending Learning: The Magic Is in the Mix," tells us where it is. Masie not only describes the necessity of blended learning, but he also contrasts it with single method learning. In his opinion, blended has always been best. "Good instructors," says Masie, "have always combined great storytelling (an audio process), with print and whiteboard words and graphics (a reading process), with takeaway tools or even homework." Some CEOs and CLOs often give the battle cry for 100 percent e-learning, but the reality is that a blended solution is more the norm.

Previous chapters make the case for e-learning, but Shonn R. Colbrunn and Darlene M. Van Tiem's "From Binders to Browsers: Converting Classroom Training to the Web" begins the artful discussion of how to best develop e-learning.

Do you presume that if content is available, you can pour it into the "Ronco Webomatic" and--shazam!--our it comes as e-learning? Though the technology does exist to take content and create Webpages with the click of a button, much of what you create in that fashion is actually e-reading, not e-learning. Colbrunn and Van Tiem detail the many considerations involved in converting existing content and classroom courses to Web-based training, such as organizational readiness, technical readiness, and course appropriateness for the Web.

Producing e-reading may bore participants, but you'll horrify some managers if you say "games" in the context of learning. In "Games That Teach: Simple Computer Games for Adults Who Want to Learn," William Horton attempts to ease some of that fear. "Simulations let people practice a difficult activity in a fun, challenging way," says Horton, "without the danger posed by real-world failure. They give people a safe, non-judgmental place to practice a skill."

Whether you elect to use word games, arcade games, or quiz-shows, Horton provides many creative ideas and support for using games to learn.

You can visit: http://hortan.com to try out a few games.

What other tools are available to prevent participants from e-scaping? Jim Moshinskie provides multiple tips for keeping learners engaged, in "How to Keep E-Learners From E-Scaping." Corporate leaders are discovering a large gap in the number of employees who start e-learning courses versus those who finish them. Motivation, says Moshinskie, keeps e-learners from ditching online courses. He describes a holistic process to use before, during, and after a course to help ensure success.

If you're making a case for e-learning, turn to Patricia A. Galagan's chapter, "Mission E-Possible: The Cisco E-Learning Story." Her description of Cisco's e-learning operation is eye-opening and inspirational. From the highest levels at Cisco, e-learning is supported and even touted. That kind of backing makes it possible to accomplish great things.

 

BNET TalkbackShare your ideas and expertise on this topic

The following tags are supported in BNET comments:
<b></b> <i></i> <u></u> <pre></pre>

Leave a Reply

  1. You are currently a guest | Login?
advertisement
Go
advertisement
  • Click Here
  • Click Here
advertisement

Content provided in partnership with http://findarticles.com/source//