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Electronic Gaming Business, Dec 17, 2003
News-O-Matic Whassup?: Members of the Interactive Entertainment Merchants Association say they will now enforce ESRB ratings at checkout by requiring proof of age before selling M-rated game titles. The IEMA will also require future members to sign on to the policy as a condition of membership. In a canned statement, industry critic Sen. Joe Lieberman called the move "a great holiday gift to American families." So What?: Think about how much bad press could have been avoided if this no- brainer policy had been in place two years ago. Instead the industry took its cues from the tobacco industry, pointing its finger at parental responsibility and the flimsiness of media effects studies rather than bellying up to its social responsibility. Whatever. The fine print reveals that only some retailers are actually ready to give American parents their Christmas gift this year, and the entire system will be in place next year. Whassup?: We believe industry sales of video game software during 2003 will fall well short of original analyst, publisher, and retailer expectations, says Piper Jaffrey's Anthony Gikas in an investor brief. He estimates sales growth for the year of a mere 6%, off of disappointing November and December year-to-year growth of 12.5% So What?: This is a failure of imagination, not marketing. Publishers missed a tremendous opportunity to move the medium forward with more dazzling designs. Instead, we got a ton of familiar sequels and retailers complaining that there is no killer title this Christmas. In fact, there are a lot of highly polished games with good production values, but there is nothing to tell consumers that this is a media industry that has the cajones to innovate and lead consumers to new and better interactive experiences. Whassup?: Game download and marketing company Gigex issued a 23-page family guide to holiday game shopping. The downloadable PDF reviewed family titles and offered a warning that Manhunt, Roadkill, GTA: Double Pack, Legacy of Kain and True Crime were "games to avoid for the family." So What?: Cheers to Gigex for a good job on this pub, although we are not sure whether and how it will get outside of the fan-boy base and into the hands of parents who really need it. Gigex wisely offers co-branding to publishers who want to distribute this. It is the kind of family-friendly outreach to parents that the ESA and ESRB, along with retailers, should do every Christmas...in print, in stand-ups, in the stores so bewildered and intimidated moms can find them. Whassup?: In what seems like a weekly occurrence, yet another research firm is claiming that wireless gaming will be the flagship data app to drive mobile content. IDC says games on phones will generation $1 billion in revenues by 2006. Its report says that 7.9% of wireless customers played games on their cell this past year, but that should expand to 34% or 65.2 million mobile gamers by 2006 in the U.S. So What?: Well, $1 billion is a bit more realistic than the $7 billion in mobile game revenues some firms were predicting by 2007. IDC says that brand is king in mobile for now, with the best selling titles of 2003 including Jamdat Bowling, Tony Hawk Pro Skater, Tomb Raider (on N-Gage?!) and Splinter Cell. Our own panel of experts begs to differ, as they also contest IDC's claim that carriers are targeting a broad consumer base with games. None of the games IDC lists as bestsellers sounds like a broad mass market title to us. Whassup?: In China today 7.4 million people are already playing one of 110 online multiplayer games, says researcher Niko Partners and International Development Group. Among these gamers 370,000 were considered hard-core MMOGers who play 60 hours a month. So What?: Niko estimates that 95% of video games and 96% of PC games played in China are pirated. MMOGs represent a way of cashing in on this monstrously large market (234 million in the 14- to 24-year-old demo alone) and get around the piracy problem because players cannot get around online game service fees. While PCs have only a 4.8% penetration here, there are 100,000 "Internet bars" where users get their computer fix. Top Video Game Rental (for week ending Dec. 7) This Last Title\Platform\Publisher Weekly Total Week Week Earnings Earnings 1 3 Need for Speed Underground\PS2\EA 459,621 1,205,521 2 1 Medal of Honor: Rising Sun\PS2\EA 457,549 2,461,020 3 4 True Crime\PS2\Activision 332,150 1,745,973 4 2 Tony Hawk Underground\PS2\Activision 310,809 2,292,117 5 9 Manhunt\PS2\Take 2 214,912 677,810 6 11 Socom II\PS2\Sony 213,100 1,381,158 7 14 WWE Smackdown: Pain\PS2\THQ 208,814 1,057,951 8 6 Medial of Honor: Rising Sun\Xbox\EA 203,814 1,057,951 9 10 Final fantasy X-2\PS2\Square-Enix 201,071 605,227 10 13 Madden NFL 2004\PS2\EA 195,056 4,597,723 Source: Rentrak
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