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Electronic Gaming Business, Feb 11, 2004
Rental revenue from games continues an upward path, with almost all members of the top 20 making more this week than last, including titles that dropped down the list. This double digit growth in this sector is hard to overlook especially when you have mediocre sales performers like Manhunt maintaining position long after most of us have forgotten it at retail. Clearly this is a place where consumers can be urged to experiment with different themes and game play, if only publishers got behind promoting them more effectively in this channel.
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Top Selling Japanese Titles (week ending Feb. 1) Rank Game\Publisher Platform 1 Pokemon Fire Red (w/wireless adapter)\Pokemon GBA 2 Pokemon Leaf Green (w/wireless adaptor)\Pokemon GBA 3 Hajime no Ippo 2: Victorious Road\ESP PS2 4 Funn Shinsengumi\Genki PS2 5 Shin Megami Tensei III\Atlus PS2 6 Smackdown: Here Comes the Pain\Yuke's PS2 7 Upset Trial 3\Capcom GBA 8 Star Ocean 3\Square Enix PS2 9 Phantom Brave\Nippon Ichi Software PS2 10 Mega Man Battle Network 4\Capcom GBA Source: Media Create
The Japanese charts are notable this week both for their blistering sales and their remarkable turnover. Virtually everything in the current list was released in the last two weeks, and total sales were double over the previous week, with 1.65 million units. Pokemon leads the way with two GBA titles that quickly sold over 1 million units together. The relentless Pokemon fever also drives GBA hardware sales. For the week, the handheld commanded a 48.6% market share over next-comer Playstation (34.49%).
Advanced Game Console Users Worldwide, 2002- 2008 (in millions and % change vs. previous year) 2002 56.3 (129%) 2003 89.0 (58%) 2004 111.0 (25%) 2005 124.7 (12%) 2006 138.9 (11%) 2007 151.7 (9%) 2008 158.1 (4%) Source: Strategy Analytics
While some in the industry feel that each new generation of sophisticated console hardware and software grows the gaming audience (this is a common Electronic Arts line), the projections from Strategy Analytics suggests that the industry might be wiser to contemplate a leveling of demand soon after the big three roll out their next hardware. With few signs that publishers have succeeded in broadening the gaming franchise, at least on consoles, outside of the large niche of existing gamers, it seems more likely that console based gaming is approaching its saturation point. The implications of this, if true, is that publishers cannot expect a substantially broader base to pay for the inevitably much more expensive development costs of next-gen blockbusters. Almost certainly, prices will have to go up in the next generation of software in order to support these budgets and a relatively static (by 2008) audience base.
History Lesson
Cable network GSN (formerly Game Show Network) will run a two-hour documentary on the history of video gaming on March 21 at 9 pm. Hosted by Tony Hawk, "Video Game Invasion" recounts the competition among the industry's original designers and legendary innovators, including interviews with Nolan Bushnell, Seamus Blackley, and John Romero.
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