Arts Publications
Topic: RSS FeedTheory of Fun for Game Design
Bookwatch, The, Feb, 2005
Theory Of Fun For Game Design
Ralph Koster
Paraglyph Press
1238 East Cambridge Ave., Phoenix, AZ 85006
1932111972 $22.99 www.amazon.com
Plenty of books have been written about playing games or enjoying them--but what really makes a game fun? Leading interactive designer Ralph Koster provides a visual survey and discussion which examines the foundation of designing a 'fun game' in Theory Of Fun For Game Design, examining the different levels which work for game designers initially, how these ideas translate into games which teach and evolve, and how learning and playing are interconnected. Chapters aim at the rudiments of why some games are fun and others simply boring.
Most Recent Arts Articles
- Slumdog comprador: coming to terms with the Slumdog phenomenon
- Still mining his Winnipeg: an interview with Guy Maddin
- It doesn't seem 'Canadian': quality television' and Canadian-American co-productions
- Second city or second country? The question of Canadian identity in SCTV'S transcultural text
- Hop on pop: jiangshi films in a transnational context
Most Recent Arts Publications
Most Popular Arts Articles
- What makes a successful business person? Business people who are tops in their field have a lot in common, and art professionals can learn a lot from their successes and strategies
- It's urban, it's real, but is this literature? Controversy rages over a new genre whose sales are headed off the charts
- The Horn identity: by day, Justin, Murdock is one of L.A.'s flashiest bachelors. By bight, he's Eliphas Horn, Goth antihero. (Eye).
- The Arnolfini double portrait: a simple solution
- Toni Cade Bambara's use of African American Vernacular English in "The Lesson"


