Find Articles in:
All
Business
Reference
Technology
News
Lifestyle

Real-Time Cinematography for Games

Bookwatch, The, May, 2005

Real-Time Cinematography For Games

Brian Hawkins

Charles River Media

10 Downer Ave., Hingham, MA 02043

1584503084 $49.95 charlesriver.com

Modern game player expect high-tech cinematography in their games, which demands game programmers understand the basics of lighting, camera positioning, and more. If it's a brush-up on the basics and insights into how programmer translates into high-quality real-time gaming which is needed, then Brian Hawkins' Real-time Cinematography For Games is your ticket. Hawkins is well versed in using scripted character animation and game development routines: his expertise translates to technical discussions which explain how to translate programming techniques into effective games. Programmers who have basic programming and graphics concepts down already will find Real-Time Cinematography takes the next step.

COPYRIGHT 2005 Midwest Book Review
COPYRIGHT 2005 Gale Group
 

BNET TalkbackShare your ideas and expertise on this topic

The following tags are supported in BNET comments:
<b></b> <i></i> <u></u> <pre></pre>

Leave a Reply

  1. You are currently a guest | Login?
advertisement
Go
advertisement
  • Click Here
  • Click Here
advertisement

Content provided in partnership with Thompson Gale