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Engaging learning; designing e-learning simulation games

Reference & Research Book News, August, 2005

LB1029

2005-001852

0-7879-7522-2

Engaging learning; designing e-learning simulation games.

Quinn, Clark N.

Pfeiffer, [c]2005

210 p.

$45.00

Elements of an experience that are engaging are the very ones that make it an effective learning experience, says Quinn, and so simulation games can be an important part of electronic learning. He offers a process for designing electronic-learning simulation games, both for educators who want to move beyond traditional electronic learning, and for game developers who want to cash in on all those lucrative education contracts. Pfeiffer is an imprint of Wiley.

COPYRIGHT 2005 Book News, Inc.
COPYRIGHT 2005 Gale Group
 

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