Engaging learning; designing e-learning simulation games
Reference & Research Book News, August, 2005
LB1029
2005-001852
0-7879-7522-2
Engaging learning; designing e-learning simulation games.
Quinn, Clark N.
Pfeiffer, [c]2005
210 p.
$45.00
Elements of an experience that are engaging are the very ones that make it an effective learning experience, says Quinn, and so simulation games can be an important part of electronic learning. He offers a process for designing electronic-learning simulation games, both for educators who want to move beyond traditional electronic learning, and for game developers who want to cash in on all those lucrative education contracts. Pfeiffer is an imprint of Wiley.
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