Programming a Multiplayer FPS in DirectX

Library Bookwatch, July, 2005

Programming a Multiplayer FPS in DirectX

Vaughan Young

Charles River Media

10 Downer Avenue, Hingham, MA 02043

www.charlesriver.com

1584503637 $49.95 1-800-382-8505

Programming a Multiplayer FPS in DirectX is a manual for intermediate to advanced computer programmers familiar with C and DirectX who desire to program their own first-person shooter game for multiple players. Breaking down the typical game development process into its component parts, Programming a Multiplayer FPS in DirectX covers such topics as engine design and control, rendering, sound issues, networking, scene management, classifications of weapons, and more. Sample code along extensive instructions that cover both the abstract and concrete programming issues behind each topic make Programming a Multiplayer FPS in DirectX as user-friendly as a game programming guide can be. An accompanying CD-ROM is packed with source code, a DirectX SDK 9.0c installation package used to develop code in the book, Panda DirectX Exporter to use with 3ds max to produce meshes in .x file format, PaintShop Pro full-featured trial version, and more. A "must-have" resource for amateurs or professionals looking to test their programming skills and create their very own FPS for the computer.

COPYRIGHT 2005 Midwest Book Review
COPYRIGHT 2005 Gale Group

 

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