Point of sale

Discount Store News, June 23, 1997

Name: High Score Players: one to eight (with team options) Rounds: eight Description: Each player starts with zero points and adds to score with each throw. Player with highest score at end of eight rounds wins.

Name: Ace Players: one to eight (with team options) Rounds: eight Description: Practice game for increasing throwing accuracy. Random number appears for each player and turn. Player must hit number shown to score points; player with highest score wins. Point values: Single segment = one; double segment = two; triple segment = three; bull's-eye = four. If double bull's-eye is random selection, single bull's-eye = two points; double bull's-eye = four points. Player with highest score wins.

Name: Golf Players: one to eight (with team options) Rounds: nine Description: Par four, nine-hole game. Numbers one to nine used consecutively through final round. In first round, all players must throw for one segment (hole one); in round two, all players throw for two segments (hole two), etc. Segment values: Double = two points (eagle); triple = three (birdie); pie single = four (par) fat single = four (par); miss = five (bogie). Player with lowest score wins.

Name: Quick Cricket Players: one to eight (with team options) Rounds: unlimited Description: Played with numbers 15 to 20, plus bulls'-eye. Each player must mark number three times to "close it out." Marks are indicated in scoring system at bottom of board. Winner is first to close out all cricket numbers.

Name: Cricket 200 Players: one to eight (with team options) Rounds: unlimited Description: Played similar to Quick Cricket, but players can rack up additional scores after a number (15 to 20 and bull's-eye) is closed, yet not by all opponents. Players are limited to 200 points over highest opponent's score. Winner is first person or team to close all numbers and have highest or equal score.

Name: Cut-Throat Cricket Players: two to eight (with team options) Rounds: unlimited Description: Played similar to Cricket 200, but when a player closes a number and begins scoring, points are given to all opponents that do not have that number closed. Winner is first to close all cricket numbers and have lowest or equal score.

Name: Wild Card Cricket Players: one to eight (with team options) Rounds: unlimited Description: Played similar to Cricket 200, but uses numbers seven to 20 and bull's-eye remains constant. Once marked by a player, a number is "locked in" for remainder of game. All unmarked numbers randomly change after every turn, until all six "wild card" numbers are locked in. Winner is first to close all numbers and have highest or equal score.

Name: Low Ball Cricket Players: one to eight (with team options) Rounds: unlimited Description: Played similar to Cricket 200, but uses numbers one to six and bull's-eye. Bull's-eye scores eight points; when double is selected, single bull = four points and double bull = eight points. Player may win by scoring a "wicket" when hitting triple one, triple two and triple three in any order in one round, if these numbers have not been previously marked by that player. Point spread limited to 20 points. Winner is first to close all numbers and have highest or equal score, if wicket has not been scored.


 

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