Big bytes out of design

Prepared Foods, June, 1998 by Leslie Skarra

While it has seen limited use to date, experimental design offers some compelling benefits, such as greater efficiency through reduced runs and more comprehensive information, more robust results and faster cycle times.

Three main barriers hinder the implementation of traditional experimental design. They are:

* Insufficient resources. Food companies don't always have a statistics department or consultant available for use. Even if they do, they may lack the resources necessary to carry out large and complex studies.

* Insufficient control. If the researchers allow someone else to set up and analyze the data, will they lose control of the experimental results and understanding? By varying many things at once, the researchers may lose control of the experiment itself.

* Risk aversion. Developers often don't have time to learn something new. They can't risk using a new technique that may not provide good, comparable or timely results.

So, what's the solution? Surprisingly, the use of PC-based experimental design software provides a means of addressing all of the concerns outlined above. The lack of a statistics department and excessively large, complex experiments are both easily solved with the use of experimental design software packages that possess the proper functions.

What are those functions? The ideal "do-it-yourself" software package should run on commonly available PC units; cover basic design types without excessive options; permit 2-12 variables for optimization, up to 25 variables for screening; permit noise arrays; permit a reasonable number of responses (at least 12); permit simple data transformations; permit model building; permit easy evaluation of the validity of the models built; provide results in both numerical and graphical formats; permit "learn as you go" teaching methods; and provide context-sensitive help screens to guide design set up and analysis issues.

Experimental design forces a different order of development activities - more fact finding and brain storming up front, followed by execution of experimentation. These up-front activities will often eliminate some of the work associated with just diving into the experiments.

The up-front planning for a design drives a clearer definition of the problem, an accurate recognition of the work to be done and better decision rules for success. The negotiations for decision rules also tend to clarify a project, and can often eliminate steps or alter approaches.

The calculation of the experimental runs is another instructive step in the design process. In bread dough formulation, for example, corrections necessary to accommodate additional fiber become apparent as the various formulas are worked out. This kind of information can illuminate how various fiber levels are affected by gluten and water changes necessary to make a consistent dough.

Once the preparatory work is complete, the design can be executed. This becomes a period of carefully controlled, but relatively rote experimentation. Because the experiment is an "event," rather than just another single run, researchers tend to collect all the information they are likely to need during the design process. Although it may require a few extra evaluations, the payback comes in the learning during the analysis process. The runs are made, the evaluations completed, and the data is collected and entered into the computer program.

Once data is entered, the experimental design software allows for in-depth analysis. Upon review, researchers may realize that some responses vary a great deal between the experimental runs, and some do not move at all. This allows the development team to focus on the responses that are significantly affected by the variables tested. A review of the correlation matrix on the data provides an opportunity for new learning.

For example, if sensory and objective measures are highly correlated, researchers may wish to explore the relationship further. Conversely, if a sensory measure is not correlated with an objective measure in an expected way, then they have learned something as well. And since well-planned experimental designs tend to produce a wide range of products (both good and bad) over the whole design space; they serve as an ideal vehicle to test out these kinds of questions.

Next, researchers build the models to best explain the experimental results. This is a simple process guided by tools like half normal plots, box whisker plots, and histograms that help illustrate the fit of the model to the experimental data. Context-sensitive help screens guide users each step of the way.

Since team scientists do the work and they understand the system as well or better than anyone, they are the most qualified to select the variables to be included in the model. If a model requires a term that doesn't seem reasonable, it can sometimes be replaced by another more reasonable combination of variables that explain the data equally well. And if it turns out that the unexpected variable is the only way to explain the data, researchers may have discovered a clue to important new learning about their food systems.

 

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