Retail Industry
Industry: Email Alert RSS FeedGame Theory, Teen-Style
American Demographics, May 1, 2004
Byline: JASON MEYERS
Given the unforeseen and seemingly overnight successes of mobile services like ring tone downloads and picture messaging, the U.S. wireless industry's ongoing campaign to decipher the mobility habits of the highly coveted teen market could be fairly labeled a futile effort. Still, the ever-vigilant and never-satisfied wireless sector persists in trying to pry open the minds of teens and calculate what services might finally warrant the elusive designation of killer app.
Most RecentRetail Articles
A recent example is a report released in March by Telephia, a San Francisco-based provider of market research and network performance statistics to the wireless industry. The firm surveyed 1,500 mobile teens in the 35 largest U.S. markets and found that two-thirds of them already use some form of mobile data services. The study also identified mobile online gaming as the one application best poised to usurp camera phones and Jay-Z ring tones as the next must-have for teenagers.
According to Alex von Krogh, senior research editor for Telephia, 41 percent of teens surveyed expressed interest in having online gaming capabilities on their next wireless device. The ones who do are also already more lucrative customers for both wireless service providers and mobile handset manufacturers: The average mobile online gamer used 811 monthly minutes of use, nearly double that of teens who don't use the apps. Telephia also found that gamers paid $94 on average for their devices and reported a 65 percent satisfaction rating with their phones, while non-gamers paid an average of $71 and were less satisfied (50 percent).
"There's a pretty big upside," von Krogh says. "Gaming represents a high-growth application and an opportunity to drive adoption and boost ARPU."
Telephia's hypothesis looks strong, if the recent Wireless 2004 trade show held in Atlanta by the Cellular Telecommunications & Internet Association is any indication. For the first time ever, network technology - and even the health of the high-tech industry - took a backseat and entertainment applications, content usage and handsets priced and designed for younger users dominated both the exhibitions and buzz on the show floor.
Telephia's study is part of the firm's new focus on the teen market. Its Mobile Teen Report, based on a dedicated survey of those 1,500 mobile teens and 1,100 parents of mobile teens, will be produced semi-annually, and track growth metrics like average revenue, penetration, churn and quality of service, von Krogh says.
EARLY ADOPTION
Teens account for double-digit subscriber percentage rates for four of the top six carriers in the nation.
TEEN TELEPHONY
Teens who play mobile online games were notably less likely to list price as a key factor in choosing a handset, indicating they are less concerned about price.
- 5 Rules for Immediate Annuities
- Death in the Family: 12 Things to Do Now
- Dumbest Things You Do With Your Money
- 6 Online Networking Mistakes to Avoid
- 401(k) Mistakes to Avoid
- 5 Economic Scenarios to Keep You Up at Night
- The Real ‘Best Places to Retire’
- Best Credit Cards for You
- 12 Tough Questions to Ask Your Parents
- The Real ‘Best Colleges’
- Home Buyer Tax Credit: How to Cash In
- Why You Shouldn't Bash Cash
- 8 Phony 'Bargains' and Better Alternatives
- Danger: 3 Debit Card Scams to Avoid
- 6 Myths About Gas Mileage
- 29 Fees We Hate Most
- Quick and Easy Ways to Boost Returns
- Best Stocks to Buy Now
- Lower Your Taxes: 10 Moves to Make Now
- New Jobs: 8 Lessons from Real-Life Career Switchers
- The New Job Market: Who Wins and Who Loses?
- Health Care Reform's Public Option: Everything You Need to Know
- Volunteer Work When Unemployed: Should You Work for Free?
- Whose Recovery Is This?
- Long-Term-Care Insurance: 4 Biggest Risks to Avoid
Content provided in partnership with
Most Recent Business Articles
- Multiple criteria evaluation and optimization of transportation systems
- Multi-criteria analysis procedure for sustainable mobility evaluation in urban areas
- A two-leveled multi-objective symbiotic evolutionary algorithm for the hub and spoke location problem
- Multi-criteria analysis for evaluating the impacts of intelligent speed adaptation
- The development of Taiwan arterial traffic-adaptive signal control system and its field test: a Taiwan experience
Most Recent Business Publications
Most Popular Business Articles
- 7 tips for effective listening: productive listening does not occur naturally. It requires hard work and practice - Back To Basics - effective listening is a crucial skill for internal auditors
- LIFO vs. FIFO: a return to the basics
- FAS 109: a primer for non-accountants - Financial Accounting Standards Board's "Statement 109: Accounting for Income Taxes"
- Using object-oriented analysis and design over traditional structured analysis and design
- Design a commission plan that drives sales - Sales Commissions


