Clip & Save - American Society for Training and Development reference guide - Brief Article
Training & Development, July, 2001
Info-line is ASTD's how-to reference for training and performance professionals, with practical, concise information in an easy-to-read format that gets readers up-to-speed on training topics in a matter of minutes.
A technique called interactive lectures (or lecture games) combines elements from the lecture method of training and from training games. Interactive lectures preserve the structure and control of lectures, yet still have the interest and excitement of play.
This issue of Info-line contains detailed instructions for conducting six different types of lecture games. A job aid at the end of the issue shows you how to design your own interactive lectures by mixing and matching key design elements.
Design What Does the
Element Presenter Do?
Debriefing Conduct an intense experien-
discussions tial activity that provides a
metaphor for some concept,
skill, or principle. Facilitate a
debriefing discussion that
encourages participants to
reflect on the experience,
share insights, and plan for
future applications,
Participant Permit participants to control
control the content and sequence of
the presentation.
Coaching and Demonstrate a skill to a
feedback small group of participants.
Ask these participants to
teach others through one-on-
one coaching techniques.
Job aid Demonstrate the use of a job
walk-through aid so participants can per-
form the required task by us-
ing the same job aid in a
new context.
Design Example
Element
Debriefing The presenter asks teams to come up
discussions with suggestions for marketing a new
project-and keeps changing the
nature of the product and the require-
ments of the task. After sufficiently
frustrating the teams, the presenter
debriefs participants through a dis-
cussion of strategies for coping with
rapid change.
Participant Each team interviews the presenter
control for 10 minutes on the training topic.
At the end of these interviews, the
lecturer is given 10 additional min-
utes to explore relevant topics
that were not discussed during the
interview.
Coaching and The lecturer demonstrates a card trick
feedback to six participants who are divided
into two teams of three members.
Members of each team recruit and
train other participants using individ-
ual coaching strategies. At the end
of the specified time, the team that
trained the most people wins
the contest.
Job aid The lecturer uses a job aid to demon-
walk-through strate the proper use of video-editing
equipment to an individual appren-
tice, while other participants observe
this interaction and follow along
with their copies of the same job aid.
The presenter periodically replaces
the apprentice and repeats the
demonstration.
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