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Industry: Email Alert RSS FeedShip System Innovations Will Have Lasting Impact on Navy's Future
Sea Power, Oct 2004 by Roth, Margaret
The U.S. Navy's transformation in the post-Cold War era has brought an array of high-tech innovations that captured the public's imagination. As the nation struck back at al-Qaeda or fought to free Kuwait from Iraqi invaders, the public spotlight has focused on the Navy's futuristic unmanned vehicles, super-automated mission-control centers and precision munitions.
But more mundane innovations in ships systems and operations also will have a lasting, though less dramatic, impact on the Navy of the 21st century.
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Adm. Vern Clark, chief of naval operations, has an abiding interest in cutting the size of his force and using the money saved to upgrade the fleet. From 2003 to 2008, the service will eliminate 25,035 slots, or 6.5 percent of the force. One means to achieve that end is to make substantial reductions in the size of ships' crews, which is driving a variety of high-tech innovations in ship systems and operations.
Experiments on both coasts in "optimal manning" under the leadership of Vice Adm. Timothy W. LaFleur, commander of Naval Surface Forces, have reduced the crew of the guided-missile destroyer USS Milius, for example, from 320 to 165. The amphibious assault ship USS Boxer deployed with a crew that was 8 percent smaller. The guided-missile cruiser USS Mobile Bay cut its crew size by 11 percent.
The experiments, which began in 2001 with the Milius, are continuing and have become a working model for the concept. This new way of thinking about ships' crews is central to the design of the Navy's newest ships, said Gregory L. Maxwell, deputy commander for human systems integration at Naval Sea Systems Command (NAVSEA).
The Littoral Combat Ship (LCS), the DD(X) destroyer, the Virginia-class submarine and the CVN 21 aircraft carrier are being designed with an eye toward ways to make optimal use of technology and people, he said.
For the LCS, a cornerstone of the Navy's Sea Power 21 strategic vision, the competing teams headed by Lockheed Martin and General Dynamics have been allowed a core crew of at most 50 people, preferably fewer. The Virginia-class submarines will have crews of 118 people, 12 percent fewer than the Los Angeles class. The DD(X) is being designed for a crew of about 150. The Navy ultimately wants to reduce the crew to 95, Maxwell said. For the CVN 21, the design requirement is for a ship's company of approximately 2,500, 1,000 fewer than an existing carrier.
Behind the obscure phrase "human systems integration" lies a methodical quest to put fewer humans to better use on ships, through automation and less maintenance-dependent machinery. The result is reduced manpower, which accounts for about 60 percent of total ownership costs of Navy ships.
Yet "technology in and of itself is not necessarily the solution to any problem," said Maxwell, who served 28 years in the Navy, retiring as a captain in 1997. It must be proven to help sailors do their jobs better.
"We spend millions and millions of dollars to ensure interoperability and all those things that make ones and zeroes talk to each other, and make sure that a system will stay online when you want to use it. And what do we do for the sailors? Almost nothing," Maxwell said. "We put [new systems/warfighting capabilities] out there and we expect them to respond to that."
In the LCS, slated for delivery to the fleet in 2006, the thinking goes like this: "As our folks are developing even mundane aspects of the design, [such as] fuel systems, they're thinking about how is this going to work so that we can help reduce manning," said Benedict P. Capuco, vice president of Gibbs & Cox Inc. Program Management Group and the Lockheed team's chief naval architect.
Just as important, if not more so, Capuco said, is whether the work sailors do aboard ship is critical to running it, so they are "performing their mission, not spending a lot of time repairing pumps and doing maintenance items ... and when they're not doing their missions, having a little bit better quality of life, instead of chipping paint and cleaning bathrooms."
"A competitive focus of ... both industry teams" is to restrain the size of the LCS crew, said Martin L. Caldwell Jr., Lockheed's program manager for LCS mission capability.
"It's the Navy's desire, as well as ours, to reduce the life-cycle costs of the ship," said James Baskerville, vice president for the LCS program at General Dynamics' Bath Iron Works in Maine. "We're trying to comply with a crew [size] on the order of 40."
The General Dynamics team is incorporating highly automated propulsion and auxiliary systems in its design to allow for unmanned engineering spaces, for greater reliability with a smaller crew, said Baskerville, who declined to be more specific at this stage in the competition. The company's design also uses low-maintenance materials, such as aluminum and composites, "not the traditional materials that you have to paint and sand," he said.
Lockheed's design for the LCS also calls for an unmanned engine room - nothing new to the commercial shipping industry, but a cultural shift for Navy ships. "There are still going to be engineers on board, and they'll still be doing maintenance," Capuco said. "But we don't have to have someone in the engine rooms at all times."
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