Serious Play

Journal of Engineering Education, Apr 2005 by Rover, Diane T

Simulation and modeling are used extensively and increasingly in engineering education. Several projects presented at a recent National Science Foundation Engineering and Computing Education Grantee Meeting (https://www.edjassociates.com/eec05/, February 2005) are representative of advancements using the latest technology. If we are serious about using these tools to enhance student learning, then Schrage's Serious Play provides a useful perspective on fostering student engagement and creativity.

REFERENCES

[1] Conner, Marcia, "Our Shared Playground: An Interview with Michael Schrage," LiNE Zine, 2000, linezine.com/3.1/features/msmcosp.htm.

[2] Stefik, Mark, and Stefik, Barbara, Breakthrough: Stones and Strategies of Radical Innovation, The MIT Press, Cambridge, MA, 2004.

[3] Lave, Jean, and Wenger, Etienne, Situated Learning: Legitimate Peripheral Participation, Cambridge University Press, New York, NY, 1991.

[4] Rieber, L.P., Smith, L., and Noah, D., "The Value of Serious Play," Educational Technology, 38(6), 1998, pp. 29-37.

[5] Rieber, L. P., and Matzko, M. J., "Serious Design of Serious Play in Physics," Educational Technology, 41(1), 2001, pp. 14-24.

[6] Rieber, L.P., "Designing Learning Environments That Excite Serious Play," Annual Meeting of the Australasian Society for Computers in Learning in Tertiary Education, Melbourne, Australia, December 2001. Available at www.nowhereroad.com/seriousplay/Rieber-ASCILITE-seriousplay.pdf

DIANE T. ROVER

Iowa State University

Copyright American Society for Engineering Education Apr 2005
Provided by ProQuest Information and Learning Company. All rights Reserved

 

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