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Models for Aggressive Behavior: The Attributes of Violent Characters in Popular Video Games
Americans are increasingly concerned about video games, presumably due to the amount and graphicness of violence they contain. Social Cognitive...
Communication Studies, 12/01/05 by Lachlan, Kenneth A; Smith, Stacy L; Tamborini, Ron · More from publication -
Brandishing guns in American media: two studies examining how often and in what context firearms appear on television and in popular video games
The purpose of this article is to determine the amount and context of gun violence across 2 electronic media. Study 1 focuses on the landscape of...
Journal of Broadcasting & Electronic Media, 12/01/04 by Stacy L. Smith · More from publication -
Selected books *.(Featured CME Topic: Allergy)

Clinicians * Allergic Diseases: Diagnosis and Treatment. Lieberman P, Anderson JA. (September 2000). 474 pages. Humana Press. $99.50. *...
Southern Medical Journal, 11/01/03 by Smith, Esther L.; Webb, Staci Lewis · More from publication -
Popular video games: quantifying the presentation of violence and its context
The aim of this study was to content analyze 60 of the most popular video games for violence from three gaming systems: Nintendo 64, Sega...
Journal of Broadcasting & Electronic Media, 03/01/03 by Stacy L. Smith · More from publication -
"How Are You Peeling?"
Saxton Freymann. Illustrated by Joost Elffers. Arthur Levine, $15.95. Ages 4-8 Have you ever encountered a frustrated orange? How about a...
Gazette, The (Colorado Springs), 02/20/00 by Reviewed by Stacy L. Smith · More from publication


